No More Gothic 4 For You

ArcaniA

War covers the southern islands until it finally reaches the idyllic isle of Feshyr. You take on the role as the new nameless hero after your village has been pillaged and destroyed by paladins of the king. Seeking revenge, you soon realize that this cowardly attack did not just happen on a reckless mercenary`s whim.

look upon my works, ye mighty

‘Bittersweet’ covers this news, I suppose. Arcania: Gothic 4 was a picturesque but depressingly stupid RPG, and one I couldn’t bear to finish despite a lingering hope that at some point it would suddenly open up and improve. None of this was the fault of series creators Piranha Bytes, who lost the rights in a spat with publisher JoWood, but fortunately went off to make the far more interesting Risen instead.

Nonetheless, Arcania was deemed successful enough to warrant a standalone expansion, Fall of Setarrif, which promised 10 more hours of monster-bothering and a bit more variety. It sounded quite literally “okay.” We shall never know for sure – Setariff has indeed fallen. And in a really weird way.
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