No Creeps Were Harmed TD: Overdrive 0.5.0!

No Creeps Were Harmed TD

Employ lethal turrets, traps, and gadgets to defend against an onslaught of evolving creeps! Step into a twisted, hyper 3D, mind bending realm. Upgrade and adapt your defenses. Become a master maze crafter. Collect bizarre artifacts. Rush creeps for lucrative rewards, and succumb to greed!

[previewyoutube=Q_n5elllQ0U;full][/previewyoutube] [b]NEW MAPS[/b] -Bumper: I small map with lots of side walls, routing opportunities, and open build spaces. -Spiral: A twisted map with the potential to route to the middle platform and back out again. Watch out for Porters! [b]OVERDRIVE LEVELS (Experimental)[/b] -Upgrade every single thing on a turret or Brian to unlock an “Overdrive” upgrade. -Overdrive upgrades increase the damage of the unit by 5% per level (if that unit does damage). -Overdrive upgrades are infinite. -Overdrive upgrades are expensive! Only buy them if you have an abundance of cred or nothing else to buy. [b]HYPER CREEPS 11+ TUNING[/b] -Hyper Creeps level 11 and up will scale their max health exponentially (more). -Hyper Creeps level 11 will award more score exponentially (more). -This change “should” result in a shorter late game play time, while still giving out a similar final score and artifact quality. [b]ARTIFACT PICKER CHANGES[/b] -Player level higher or equal to 50 will receive 4 artifact choices. -Player level higher or equal to 100 will receive 5 artifact choices. [b]SMALL STUFF[/b] -New option for secondary props in visuals menu (requires restart). Disabling secondary props can drastically reduce GPU load in some cases. -Loot buttons now show the primary effect title. -All Best Scores now tracked on leaderboards. [b]TUNING[/b] -Sub objective reward multi increased to 15% from 10%. -Ranger damage increased to 350, 450, 550, 800, 1300, 2500 from 250, 350, 450, 550, 800, 1300 -Beam Emitter damage increased to 8.0, 10.0, 15.0, 20.0, 35.0f 65.0 from 8.0, 10.0, 15.0, 20.0, 30.0, 55.0. -Snap Trap final damage upgrade increased to 1250 from 1000. -Pulser final damage upgrade increase to 800 from 750. -50 extra star cred for normal difficulty. -150 extra star cred for easy difficulty. -250 extra star cred for very easy difficulty. -Blaster multishot artifact chances increased to 20%, 30%, 40%, from 15%, 25%, 35%. -Brian Jar multishot artifact chances increased to 2%, 3%, 4%, from 1%, 2%, 3%. [b]TWEAKS[/b] -Total upgrades no longer has a fill bar (to make room for new buttons). -Increased the rate turrets and units can process data, which should improve slow response at low FPS. -Post to leaderboards setting is now saved. -Loot buttons show subtle highlight on stats related to the primary effect.