Ninjin: Clash of Carrots is an anime-inspired beat-em-up with varied enemies and deep customization. Play as the rabbit Ninjin, or Akai, the ninja fox, and fight to retrieve the carrots stolen by Shogun Moe! Redeem carrots for weapons, upgrades and more! Supports 2-player online or local co-op.
[h1] Gameplay changes[/h1][h1] Elemental Swords Stamina Cost:[/h1]
We’ve reduced the cost of using melee attacks while equipping an elemental weapon by half. Hack & Slash away!
[h1] In between Boss phases Bonuses:[/h1]
In order to give a sense of progression and additional help for anyone who got stuck in a boss, we’ve decided to implement a bonus reward between every Boss phase.
These rewards are:
Health regeneration:
You now regenerate your hp based on your performance just like in a regular stage.
Carrots:
The player now receives a determined amount for clearing a phase of a boss.
This allows the players to keep focusing on fighting the boss while still being able to afford other options on the shop.
[h1] Additional in between waves player Rewards:[/h1]
Additional rewards were implemented:
+100 combo: +18 Hp
+200 combo: +20 Hp
[h1] Co-op Balancing Changes[/h1]
Increased enemies HP by 33% when playing with a friend.
[h1] Character pointer identification:[/h1]
We’ve added an identification token that appears and helps the player find where his character is on screen.
This appears whenever the player moves too erratically or takes damage.
These tokens are color coded for each character and , when playing online, it only shows the player’s token.
[h1] Endless Mode:[/h1]
Enemy PowerUp post wave 50:
After wave 50, enemy damage multiplier increases by 5% after every wave.
Additional Information:
Added a new constant wave counter on screen and a new Wave results screen that shows you which wave you were defeated.
[h1] Stage Difficulty changes[/h1][h1] Evil Moe:[/h1]
His life and dodge-heavy movement style was frustrating so we’ve decided to tone it down a bit.
Health
Decreased his Total Health by 20% on all forms
Movement Pattern
Increased the time window between his teleports and his “taunting” state.
Damage Output
Lowered the damage of most of his attacks.
[h1] Ice Troll:[/h1]
His damage was hitting a little bit too hard and newer players were having a tough time dealing with him.
Damage Output
Lowered all of his attacks by 20%.
[h1] Stage 1-4 PorkPike[/h1]
Decreased the level difficulty slightly. [ reduced damage received by 20% ]
[h1] Stage 3-2 Hana Boom[/h1]
Decreased the level difficulty slightly. [ reduced damage received by 10% ]
[h1] Stage 3-5 Bell[/h1]
Decreased the level difficulty slightly. [ reduced damage received by 10% ]
[h1] Weapon Changes:[/h1][h1] Red Glossy Shuriken:[/h1]
Reduced max stackable damage, but its still able to one shot many enemies. It was kinda ridiculous even for our standards haha.
[h1] All Kunai Projectiles:[/h1]
Increased base damage by +2.
[h1] Big Fan Sword:[/h1]
Increased base damage by +2.
[h1] All Caltrops:[/h1]
Increased base damage by +2.
[h1] Ice Stone Special[/h1]
Bug fixes and small tweaks.
[h1] Additional changes[/h1]
[bug fixing]Player Stats Tracking:
Fixed a bug where the game would track an online player’s stats and affect the local player’s other character statistics.
Multiplayer Online Map flow:
Changes to the map navigation flow.
Players that are not in their turn no longer get stuck after selecting a stage.
Now they have to wait for the other player to pick a stage and then press a ‘ready to play’ button.
Optimization Changes:
Small performance fixes, Nintendo Switch experience enhanced.
VisualI Improvements:
World map ocean now has waves.
Keyboard Mapping Update:
We’ve added some new bindings in order to help left handed players or those who rather play using the arrow keys on the keyboard.
You can now dash using the Following Buttons:
[list]
[*] Left or Right Control
[*] Left or Right Shift
[*] Left or Right Alt
[*] Numpad 0
[*] Space bar
[/list]
You can also access the shop in the World Map using the:
[list]
[*] Backspace Key
[*] Delete Key
[*] Esc
[/list]
[h1] Perks to address difficulty.[/h1][h1] Easy Mode Shield 1[/h1][h1] Information[/h1]
Doesn’t appear on Endless Mode!
Disables S rank
[h1] Item presets[/h1]
Description
Having a tough time? Use me!
Lowers difficulty by reducing damage taken by half, but also makes you unable to get S-Rank Medals.
Effect
Reduces Incoming damage by 50%. Can be stacked with Easy Mode Shield 2.
Available on shop after completing: Stage 1-2.
Price: 10 carrots.
[h1] Easy Mode Shield 2[/h1][h1] Information[/h1]
Doesn’t appear on Endless Mode!
Disables S rank
[h1] Item presets[/h1]
Description
This shield protects those who are facing unfair challenges! Lowers difficulty by reducing damage taken by half, but also makes you unable to get S-Rank Medals.
Effect
Reduces Incoming damage by 50%. Can be stacked with the Easy Mode Shield 1.
Available on shop after completing: Stage 1-2.
Price: 10 carrots.
[h1] Additional New Items:[/h1][h1] Helping Hand[/h1]
Type: Artifact / Perk
Description:
Your friends are gonna love you!
Recovers 2 Life points to the other player for every 4 enemies defeated by you.
Effect:
Recovers 2 Life points to the other player for every 4 enemies defeated by you.
Available on shop after completing: Stage 1-6 Porkpike
Price: 450 carrots.
[h1] Helping Hand+[/h1]
Type: Artifact / Perk
Description:
For truly altruistic souls!
Recovers 2 Life points to the other player for every 3 enemies defeated by you.
Effect:
Recovers 2 Life points to the other player for every 3 enemies defeated by you.
Available on shop after completing: Stage 2-6 Boss Icetroll
Price: 1000 carrots.
[h1] Helping Hand++[/h1]
Type: Artifact / Perk
Description:
A portable ambulance… for your allies!
Recovers 2 Life points to the other player for every 2 enemies defeated by you.
Effect:
Recovers 2 Life points to the other player for every 2 enemies defeated by you.
Available on shop after completing: Stage 3-6 Boss Summoner
Price: 1700 carrots.
[h1] Extra Battery[/h1]
Type: Artifact / Perk
Description:
You know, the great things in life are meant to be shared!
Recovers 10 stamina points to the other player for every 2 enemies defeated by you.
Effect:
Recovers 10 stamina points to the other player for every 2 enemies defeated by you.
Available on shop after completing: Stage 2-4 A “trial by Ice and Fire”
Price: 550 carrots.
[h1] Extra Battery+[/h1]
Type: Artifact / Perk
Description:
Because everyone needs a sparring partner!
Recovers 10 stamina points to the other player for every enemy defeated by you.
Effect:
Recovers 10 stamina points to the other player for every 2 enemies defeated by you.
Available on shop after completing: Stage 4-3 A “Moejr final Plan part1”
Price: 1500 carrots.
[h1] Bug Fixes: [/h1]
[h1] Portuguese Localization fixes:[/h1]
Bugs related to end game cutscenes are now fixed.
[h1] Bouncing off screen enemy movement improved.[/h1]
Enemies and formation that has this movement pattern now bounce reliably off Barrier walls.