Nikoderiko: The Magical World | New Update (January 10, 2025)

A new update for Nikoderiko: The Magical World is now available! This update introduces gameplay improvements, visual enhancements, and bug fixes. Let’s dive into the details to explore what’s improved, and what’s been fixed! [h3]Gameplay Changes:[/h3] [list] [*] Fixed an issue where the second co-op player could remain stuck in a bubble after mount interactions in 3D. [*] Resolved issues preventing dodging the wave attack during the Toby the Dragon fight if the level was restarted. [*] Fixed Niko’s sliding behavior after jumping on jump pads. [*] Fixed the ability to exit the playable area in [b]Under Pressure[/b] and [b]Flicker Factory[/b] by dismounting. [*] Fixed character movement issues when mounting and during mount summons. [*] Fixed several issues related to respawning, especially the second co-op player respawning without a Jetpack ([b]Dragon Chase[/b]) or in unexpected states. [*] Fixed co-op activation in a bonus level, causing the second player to not appear upon respawn. [*] Fixed issue where Niko would slide on the floor for a few seconds after loading into the boss fight with Baron Grimbald. [*] Fixed movement issues that occurred when Niko spawned into phase two of the boss fight with Chef. [*] Fixed enemy animation inconsistencies. [*] Fixed issue where Luna's model would hover above Todd the Toad after restarting the boss fight with Darby the Beaver. [/list] [h3]Visual Improvements:[/h3] [list] [*] Fixed incorrect status display for levels on the global map. [*] Fixed incorrect shading causing overly dark grass near the first bonus in the [b]Sacred Forest[/b] level. [*] Fixed low-quality character shadows. [*] Fixed excessive brightness on key items in the [b]Airtube Adventures[/b] loading screen. [*] Fixed graphical glitch where the Toby the Dragon’s textures and player model overlapped in the co-op version of [b]Dragon Chase[/b]. [*] Fixed the floating mushroom appearing in the first bonus of level [b]Thorns Valley[/b]. [*] Fixed decorative falling rocks stopping mid-air in [b]Under Pressure[/b]. [*] Fixed animation issues, causing the boss fight with Darby the Beaver to start during its cutscene. [*] Fixed model distortions of enemy Cobring in [b]Owlspire Wheels[/b]. [*] Fixed floating crab disappearance near the letter K in [b]Sacred Forest[/b]. [*] Fixed incorrect animation of glowing fish after a co-op player's death. [*] Fixed inconsistencies in visual effects when shooting out of a cannon after exiting a bonus level. [*] Fixed character model clipping through platforms when jumping onto them in [b]Geyser Cliffs[/b]. [/list] [h3]Audio Improvements:[/h3] [list] [*] Fixed missing or out-of-sync sound effects related to various game actions, such as wheel mechanics, firefly disappearance, dragon animations, and barrel impacts. [/list] [h3]User Interface (UI) Changes[/h3] [list] [*] Fixed UI issues where collected letters were not marked correctly after death, and several other UI bugs related to the shop, pause button, and map screen behavior. [/list] [h3]Camera Improvements:[/h3] [list] [*] Fixed abrupt camera movement in co-op 3D segments when a player entered a bubble off-screen. [*] Fixed vertical camera snapping when the second co-op player died off-screen. [*] Fixed camera losing focus on characters when exiting 3D free roam areas in [b]Tricky Caves[/b]. [*] Fixed camera jitter in 3D free roam areas in [b]Swinging Shrine Falls[/b]. [*] Fixed incorrect camera positioning when transitioning between 3D and 2D segments in levels like [b]Crazy Cannons[/b] and [b]Owlspire Wheels[/b]. [*] Fixed camera movement inconsistencies when the second player is revived in the co-op version of [b]Swinging Shrine Falls[/b]. [*] Fixed camera positioning issues when jumping across logs using Todd the Toad in the [b]Sacred Forest [/b]level. [/list] [h3]Level and Environmental Improvements:[/h3] [list] [*] Fixed issue where geysers in [b]Geyser Cliffs[/b] triggered incorrect dust animations when jumping. [*] Fixed co-op logic breaking in [b]Junkyard Madness[/b] after exiting the first bonus. [*] Fixed movement inconsistencies preventing the second co-op player from being pulled into a jump pad in [b]Dino Vines[/b]. [*] Fixed incorrect terrain behavior where players could fall through platforms in [b]Geyser Cliffs[/b]. [*] Fixed the disappearance of Oceanis the Seahorse after exiting the water in the co-op version of the [b]Shadow Fish Lagoon[/b] level. [*] Fixed inconsistencies in terrain interactions, including unintended character teleportation and unresponsive collision in certain areas. [/list] [h3]Bug Fixes and Optimizations:[/h3] [list] [*] Fixed various co-op related input-blocking issues when summoning mounts or transitioning into levels. [*] Fixed co-op player respawn inconsistencies, causing players to remain invisible in certain scenarios. [*] Fixed an issue where characters could incorrectly respawn outside playable areas. [*] Fixed an issue where players could bypass key level mechanics using unintended movement exploits. [*] Fixed visual inconsistencies between in-game rendering and level editor distances. [*] Fixed incorrect behavior causing characters to remain visible after certain death and respawn sequences. [*] Fixed issue where a co-op player would not despawn after exiting a bonus level. [/list]