A new update for Nikoderiko: The Magical World is now available! This update introduces gameplay improvements, visual enhancements, and bug fixes. Let’s dive into the details to explore what’s improved, and what’s been fixed!
[h3]Gameplay Changes:[/h3]
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[*] Fixed an issue where the second co-op player could remain stuck in a bubble after mount interactions in 3D.
[*] Resolved issues preventing dodging the wave attack during the Toby the Dragon fight if the level was restarted.
[*] Fixed Niko’s sliding behavior after jumping on jump pads.
[*] Fixed the ability to exit the playable area in [b]Under Pressure[/b] and [b]Flicker Factory[/b] by dismounting.
[*] Fixed character movement issues when mounting and during mount summons.
[*] Fixed several issues related to respawning, especially the second co-op player respawning without a Jetpack ([b]Dragon Chase[/b]) or in unexpected states.
[*] Fixed co-op activation in a bonus level, causing the second player to not appear upon respawn.
[*] Fixed issue where Niko would slide on the floor for a few seconds after loading into the boss fight with Baron Grimbald.
[*] Fixed movement issues that occurred when Niko spawned into phase two of the boss fight with Chef.
[*] Fixed enemy animation inconsistencies.
[*] Fixed issue where Luna's model would hover above Todd the Toad after restarting the boss fight with Darby the Beaver.
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[h3]Visual Improvements:[/h3]
[list]
[*] Fixed incorrect status display for levels on the global map.
[*] Fixed incorrect shading causing overly dark grass near the first bonus in the [b]Sacred Forest[/b] level.
[*] Fixed low-quality character shadows.
[*] Fixed excessive brightness on key items in the [b]Airtube Adventures[/b] loading screen.
[*] Fixed graphical glitch where the Toby the Dragon’s textures and player model overlapped in the co-op version of [b]Dragon Chase[/b].
[*] Fixed the floating mushroom appearing in the first bonus of level [b]Thorns Valley[/b].
[*] Fixed decorative falling rocks stopping mid-air in [b]Under Pressure[/b].
[*] Fixed animation issues, causing the boss fight with Darby the Beaver to start during its cutscene.
[*] Fixed model distortions of enemy Cobring in [b]Owlspire Wheels[/b].
[*] Fixed floating crab disappearance near the letter K in [b]Sacred Forest[/b].
[*] Fixed incorrect animation of glowing fish after a co-op player's death.
[*] Fixed inconsistencies in visual effects when shooting out of a cannon after exiting a bonus level.
[*] Fixed character model clipping through platforms when jumping onto them in [b]Geyser Cliffs[/b].
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[h3]Audio Improvements:[/h3]
[list]
[*] Fixed missing or out-of-sync sound effects related to various game actions, such as wheel mechanics, firefly disappearance, dragon animations, and barrel impacts.
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[h3]User Interface (UI) Changes[/h3]
[list]
[*] Fixed UI issues where collected letters were not marked correctly after death, and several other UI bugs related to the shop, pause button, and map screen behavior.
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[h3]Camera Improvements:[/h3]
[list]
[*] Fixed abrupt camera movement in co-op 3D segments when a player entered a bubble off-screen.
[*] Fixed vertical camera snapping when the second co-op player died off-screen.
[*] Fixed camera losing focus on characters when exiting 3D free roam areas in [b]Tricky Caves[/b].
[*] Fixed camera jitter in 3D free roam areas in [b]Swinging Shrine Falls[/b].
[*] Fixed incorrect camera positioning when transitioning between 3D and 2D segments in levels like [b]Crazy Cannons[/b] and [b]Owlspire Wheels[/b].
[*] Fixed camera movement inconsistencies when the second player is revived in the co-op version of [b]Swinging Shrine Falls[/b].
[*] Fixed camera positioning issues when jumping across logs using Todd the Toad in the [b]Sacred Forest [/b]level.
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[h3]Level and Environmental Improvements:[/h3]
[list]
[*] Fixed issue where geysers in [b]Geyser Cliffs[/b] triggered incorrect dust animations when jumping.
[*] Fixed co-op logic breaking in [b]Junkyard Madness[/b] after exiting the first bonus.
[*] Fixed movement inconsistencies preventing the second co-op player from being pulled into a jump pad in [b]Dino Vines[/b].
[*] Fixed incorrect terrain behavior where players could fall through platforms in [b]Geyser Cliffs[/b].
[*] Fixed the disappearance of Oceanis the Seahorse after exiting the water in the co-op version of the [b]Shadow Fish Lagoon[/b] level.
[*] Fixed inconsistencies in terrain interactions, including unintended character teleportation and unresponsive collision in certain areas.
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[h3]Bug Fixes and Optimizations:[/h3]
[list]
[*] Fixed various co-op related input-blocking issues when summoning mounts or transitioning into levels.
[*] Fixed co-op player respawn inconsistencies, causing players to remain invisible in certain scenarios.
[*] Fixed an issue where characters could incorrectly respawn outside playable areas.
[*] Fixed an issue where players could bypass key level mechanics using unintended movement exploits.
[*] Fixed visual inconsistencies between in-game rendering and level editor distances.
[*] Fixed incorrect behavior causing characters to remain visible after certain death and respawn sequences.
[*] Fixed issue where a co-op player would not despawn after exiting a bonus level.
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