This is a Pixel Tactical Self-Propelled RPG Games The battle system adopts a semi-turn-based design, Quick Battle or Enter the Battlefield? It's time to decide! In this journey full of magic, you will also meet a variety of characters, who may become your allies, or your partners...
Hello everyone, I'm Mo.
In the last year, I started to develop a turn-based RPG, [b][i]Fated Land[/i][/b], and I've added everything that other traditional RPGs have:
[h3]*Classic wargame RPG character development, team building, skill development, item management, and equipment creation.
*Exploration of the open world - item gathering, territory building[/h3]
[img]{STEAM_CLAN_IMAGE}/45186843/67f819abd81481e7eec78ef9a6f968a7dc2e23ca.png[/img]
Early this year I gave the Demo to a few players and some publishers, their feedback is largely now who still play the game away from the grid ah....
So, I made into a turn-based and automatic battle fusion, so that we can experience the traditional JRPG, but also can personally complete the pre-deployment of a key after the automatic battle, to experience the ‘Auto Chess’ of the The game
At the same time, in order to make difference, I also did these:
[h3]*Roguelike generates teammates' characters (different skills, attributes, talents...).
*With the unlocking of the storyline, you can experience the storyline of characters from different camps.[/h3]
[img]{STEAM_CLAN_IMAGE}/45186843/8a1eb79d79f47baa9eba404c89c9dd6b99668350.png[/img]
Welcome to experience this atypical RPG!
If you have any suggestions or comments, please let me know at [url=https://discord.com/invite/bvC8qN4AWg]DISCORD[/url].
EA is coming soon, please [b]WISHLIST[/b] and support us, thank you very much!