These are the last days of the first planet, experience a vast ancient world and civilization as you travel through the twisting story mode. Strange and unique weapons, creatures and characters from the dawn of time and beyond.
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31420941/02bbe14009e7c4482dd8d8beffbb1dc249f4dbb7.jpg[/img]
Hi,
It's been a few weeks since an in game update, so wanted to talk about some plans.
The Final levels for Part Two are close to complete, they are quite complex and taking some time to polish, but will be worth it:).
However, recently there have been a lot of great mentions of some of the features, bug fixes and overall game wide things that need attention. So i've decided to really get all of those complete in one mega update.
The Update will include all of Part Two with cinematics, bosses etc.
All new Menu Cave area, seen in image above.
Every possible option requested for the game added and complete in the menu.
All Control Type, style options complete
New/improved melee combat system
Enemy AI changes
New Enemy types
Weapon Ammo use and pickups
All Known Bugs fixed
Many Many other things all taken from the collective list of requests.
Before then, coming asap will be a small update that fixes some critical bugs mentioned on the forum, Thank you everyone for that it helps so much!.:)
So this next update may take some time to come out, a little longer than usual because it is not worth doing so until it spot on, but when it does it will fundamentally change many things about the game. In the best ways, hopefully.! Please let me know on the forum if not also.
It's time to really start layering in the polish to all corners, so please bring up anything on the forum in the next few weeks that you feel may have been forgotten, overlooked or would just be cool to have and it will get in there:).
Thanks again everyone.
J
EDIT - An update is now out NOV 17, that fixes some of the small critical bugs, as mentioned above. The next update after this will be the Big One.