Block and Load! Combining the addictive nature of block building sandbox games with the speed and competition of modern first-person shooters, Guncraft takes voxel-based gaming to a whole new level. Players can create maps and arenas based on anything imaginable and, once complete, can utterly destroy them with bullets, bombs, grenades,...
Hey guys,
Its time once again for those few minutes of your time we call the Newsletter! Sorry about that, but I promise you that this will be time well spent.
Lets start with the community. Do you remember that at the start of the year, we ran the Battle of the Clans competition? Well judging from the feedback we got back from it, its clear that many of you would be interested in doing it all again. Thanks in no small part to that feedback, we have decided to do it all again! We haven't yet set a date for registrations to open, but I can tell you that we will be aiming to have the majority (if not all) of the battles over the school Summer holidays, just so we can try to open up some more times for competitors around the world to beat the everlasting life out of each other! Keep watching both the [URL=http://www.exatogames.com/forums/index.php?forums/news-announcements.2/]News & Announcements[/URL] and [URL=http://www.exatogames.com/forums/index.php?forums/general-discussion.3/]General Discussion[/URL] sections of the board to get more information as its revealed!
Next up, we have a bit of bittersweet news. Due to various reasons, it has been decided between the senior staff and himself that [B]Merlock[/B] should leave the team. I'm sorry to see him go, but on behalf of EGS, I wish him all the best for the future. However, Merlock's departure means that the Moderating team was left a little bare for a while. After much discussion, we eventually decided that both [B]Turbozack[/B] and [B]Zusheqiel[/B] are to be promoted to the Mod team! Let me be the first of many to congratulate you both on your new roles. Send me an e-mail and I'll get an NDA and instructions to you asap.
And now we've got the comparatively small reports out of the road, its time for the big one! Yes ladies and gentlemen, on May 15th 2015 at 5:15PM BST, our friend and developer Darknuke dropped me this bombshell:
[quote="Rav3n and Darknuke"](note that we were discussing BotC at the time)
[17:15:24] Darknuke: ... That sounds like a good idea. Might also work when we release Guncraft on Xbox. We passed cert, but [there's still work to be done].
[17:15:58] Rav3n: oooh, you just made my day!
[17:16:22] Rav3n: and once I get it in the newsletter, it'll make everyone else's as well
[/quote]
Yes, if you didn't catch it in the chat above, let me spell it out for you.
[b]Guncraft has passed Microsoft certification![/b]
This means that in theory, Guncraft: Blocked and Loaded could appear on the virtual shelves from any point from now on. However, I would ask you all not to expect it immediately, as there are still one or two things the devs need to do in order to be ready for the launch. Having said that though, the certification was arguably the biggest hurdle that we faced, so now that we're through it, it really won't be long before our little voxel game is sitting on the shelves alongside some of the bigger titles!
When I come to write the next Newsletter, I hope that I'll be able to give everyone a definite launch date! See you all then!