Project Heartbeat is the ultimate cute community-driven rhythm game, featuring music from top artists of the Eurobeat genre made popular by the Initial D anime and manga.
Good morning, this is not a typical news post, as there isn't much about PH in here, just an update on me and how I'm doing.
A few weeks ago I released 0.19, the first post phoenix major update, it fixes many long standing bugs.
The update went well, sales have been boosted by the steam rhythm game fest and the fanatical bundle, so I'm quite happy in that sense.
I honestly haven't worked much on anything since that released, a few bug fixes here and there but nothing major, I feel a bit physically down recently.
I always debate how much I should share about my personal life in these updates, this is not my personal blog (I'd make a separate category for that if anything) but I feel like the things listed here are relevant to development as they have an effect on my productivity and ability to work on the game(s).
This is also made worse by the fact I'm a solo developer, so any personal happenings have a full stop effect on work on the game.
[h1]Project Heartbeat[/h1]
[img]{STEAM_CLAN_IMAGE}/36814664/9f645ca291667be7cef4374bf6f0f0921f3237e0.png[/img]
Project Heartbeat is popping off hard, as I told you guys before, I will be working on some new features soon, rush notes are likely to be the next big feature to add to the game.
I would then like to work on the archival format.
I was thinking of using some of the LOD'd terrain mesh stuff from Project K to make the game's default background into a real 3D scene with 3D visualizer effects, not sure how well that would work but it would be very fast and probably be a nice thing to add.
I also have to re-review the replay system which I parked for now, essentially the way it worked was by capturing raw input actions and replaying them, it was more complex than it had to be because I wanted to know the hardware origins of each input so as to have the ability to analyze the inputs per-device. A simpler and more reliable approach could be to capture the final input events after being processed by the game, but this would mean losing some data.
As a middle ground we could do like Trackmania, which captures both actual game-affecting final input events and raw hardware input events, but only have the first one be used for actual replay playback.
The raw input events can be used to analyze replays by the community without compromising repeatability.
And yes, I am aware of multiplayer issues, I'm working on them!
[h2]New PH content coming!?[/h2]
YES!! There's three new songs coming to the game, as well as a new built-in skin (that doesn't replace the original one we all know and love), more news soon. Two of them are Eurobeat classics /).
[h2]Project Surprise[/h2]
I'm working on a PH related project that will be announced when it goes out of early access, don't worry, it's not Project Heartbeat 2.
[h1]Project K[/h1]
Project K is my new game side-project, so as to not pollute this blog post with non-PH stuff you can find the full version [url=https://www.patreon.com/posts/112769248]here[/url].
[h1]Health update[/h1]
As some of you may know, I spend a lot of time in bed not doing anything, I used to blame this on depression (and it probably is still at fault somewhat).
It has been discovered in a recent blood test that I have a major deficiency in vitamin B9, aka Folate, which means I have probably been in need of a supplement for a long time but it wasn't discovered until now.
This would actually explain many things, such as my constant tiredness and difficulty losing weight, hopefully by taking folic acid supplements I can be back to normal in a few months, hopefully.
I would like to apologise for not finding this out earlier and the effect its had in PH development.
[h1]Personal update[/h1]
Due to personal happenings I've not worked much on PH recently, again as this isn't strictly PH related I posted about it on [url=https://www.patreon.com/posts/112769248]the patreon post[/url].
See you soon, hopefully for 0.20 or the end of early access?