New version released: 0.2576

[h1]Version 0.2576 highlights[/h1] [list] [*] [h3]Includes global lobby and room chat so you can talk to friends whilst waiting[/h3] [*] [h3]New UI layout and level art[/h3] [img]{STEAM_CLAN_IMAGE}/34902112/5695ef507bb9313688cb60ff2fd85f374d1d2e84.jpg[/img] [*] [h3]Updated visuals including this new hand-made stop-motion explosion![/h3] [img]{STEAM_CLAN_IMAGE}/34902112/80fc6652ec5afb2acf5cbd3ac52cf637db1e8a54.jpg[/img] [*] [h3]Many bug fixes and balancing tweaks[/h3] [/list] Details: [list] [*] Fixed pass-through bugs letting you climb out of the level [*] Bombs and other pickups have less time to glance a platform before hitting a player and still doing damage [*] KO player bomb drops have been rebalanced and timings adjusted depending on the number of KO'd players [*] Spawn points are slightly jittered to prevent crazy bomb stacking [*] Players can no longer join a full room [*] Dialog popup and handling of network disconnects (this is an initial solution, in future we'll try rejoining the current game automatically) [*] You can now jump whilst aiming with the mouse (!) [*] Ticker log correctly identifies melee weapons [*] Fixed broken portrait UI [*] Fixed players not dying properly in the tractor level [*] Fixed tutorial sprite icons [*] Changed character selection method to use shoulder buttons/bumpers [*] New rare [REDACTED] weapon [*] Rooms now have a status badge making it easier to see when a game is ready to start or in progress [*] New UI skin and more consistent input (still WIP) [*] Lobby and room chat API additions [*] Optimised input traffic by 3x [*] Rooms can only exist once unless full, making it easier for one person to start a game [*] New built-in room "Brawl Central" with randomised level selection that scales with the number of players [*] Better death handling when falling off the tractor [/list] We hope you enjoy!