[h1]Version 0.2576 highlights[/h1]
[list]
[*] [h3]Includes global lobby and room chat so you can talk to friends whilst waiting[/h3]
[*] [h3]New UI layout and level art[/h3]
[img]{STEAM_CLAN_IMAGE}/34902112/5695ef507bb9313688cb60ff2fd85f374d1d2e84.jpg[/img]
[*] [h3]Updated visuals including this new hand-made stop-motion explosion![/h3]
[img]{STEAM_CLAN_IMAGE}/34902112/80fc6652ec5afb2acf5cbd3ac52cf637db1e8a54.jpg[/img]
[*] [h3]Many bug fixes and balancing tweaks[/h3]
[/list]
Details:
[list]
[*] Fixed pass-through bugs letting you climb out of the level
[*] Bombs and other pickups have less time to glance a platform before hitting a player and still doing damage
[*] KO player bomb drops have been rebalanced and timings adjusted depending on the number of KO'd players
[*] Spawn points are slightly jittered to prevent crazy bomb stacking
[*] Players can no longer join a full room
[*] Dialog popup and handling of network disconnects (this is an initial solution, in future we'll try rejoining the current game automatically)
[*] You can now jump whilst aiming with the mouse (!)
[*] Ticker log correctly identifies melee weapons
[*] Fixed broken portrait UI
[*] Fixed players not dying properly in the tractor level
[*] Fixed tutorial sprite icons
[*] Changed character selection method to use shoulder buttons/bumpers
[*] New rare [REDACTED] weapon
[*] Rooms now have a status badge making it easier to see when a game is ready to start or in progress
[*] New UI skin and more consistent input (still WIP)
[*] Lobby and room chat API additions
[*] Optimised input traffic by 3x
[*] Rooms can only exist once unless full, making it easier for one person to start a game
[*] New built-in room "Brawl Central" with randomised level selection that scales with the number of players
[*] Better death handling when falling off the tractor
[/list]
We hope you enjoy!