Build a soviet republic from an impoverished country into a rich industrial superpower in a city builder with intricate production chains and a fully simulated global economy. Manage the lives of your citizens from education to work and party loyalty to criminal activity.
[h3]1.0.0.8[/h3]
[list]
[*] Attempted to fix the death spiral issue caused by crime.
[*] Introduced larger space for vehicles and containers.
[*] Updated tram and metro icons in the repair office.
[*] Fixed an issue with vehicle replacement where purchasing vehicles at the custom house could lead to an infinite loop.
[*] Corrected the rendering of train sets on ships and in storage.
[*] Fixed a crash that occurred when demolishing underground pipes.
[*] Fixed a UI bug in the pumping station.
[*] Resolved an issue with the demolition office and explosives, where two vehicles were sent, and explosives amounts were miscalculated.
[*] Increased the effect of the hardening research for Siberia.
[*] Updated the Czech localization.
[*] Fixed an issue with heating plant notifications when the plant is closed due to warm temperatures.
[*] Fixed a crash that occurred when upgrading a bridge that was already electrified.
[/list]
[h3]1.0.0.9[/h3]
[list]
[*] Fixed the issue where all vehicles, including obsolete ones from earlier years, became available for purchase after 1996. Now, only the vehicles available in 1995 will remain accessible, with no new vehicle developments after that year.
[*] Fixed an issue where newly joined or used train cars were not displayed in the locomotive window.
[*] Fixed a problem with signals when unloading new or used train cars.
[*] Fixed an issue where train cars would become unjoined when a locomotive from a line with new or used trains was called to the depot for repair.
[*] Fixed an issue where production plants operated at 100% capacity even when there was no storage space for finished vehicles.
[*] Updated Ukrainian localization.
[*] Fixed an additional issue causing circular roads to appear at crossroads.
[*] Fixed a problem with batch updates where a very large area could be selected by mistake.
[*] Resolved an issue with reconstruction, cranes from CO, and an endless loop involving certain vehicles.
[*] Fixed an issue with the price of beam concrete bridges for trams (it was too low).
[*] Fixed an issue where waste wagons were loaded with custom waste despite the schedule being set for different resources.
[*] Adjusted the cost of machine replacement for the large chemical plant.
[*] Added new factory connections and conveyor inputs to the Slaughterhouse, Brick Factory, Bauxite Processing Plant, and Uranium Processing Plant.
[*] Added 3 new types of road cargo stations.
[/list]
[h3]1.0.0.10[/h3]
[list]
[*] Fixed terrain smooth terraforming issue
[*] Fixed issue where construction office vehicles could access the source building via the footpath
[*] Fixed issue where, due to advanced vehicle's cargo setup, the wrong waste material was loaded
[/list]