New Update | Season 1, New Prime Asset, New Map and much more!

The Outlast Trials

Red Barrels invites you to experience mind-numbing terror, this time with friends. Whether you go through the trials alone or in teams, if you survive long enough and complete the therapy, Murkoff will happily let you leave… but will you be the same?

[h3]Greetings Reagents, [/h3] Our new content update is here! Experience Project Lupara and the introduction of our new Prime Asset, Franco “Il Bambino” Barbi, who is featured in the new Trial Map, The Docks. Season 1 has also commenced at the Sinyala Facility and along with it arrives a host of new features. [h3]This update includes:[/h3] [list][*] New Prime Asset: Franco “Il Bambino” Barbi [*] New Trial: Poison the Medicine in The Docks [*] New MK-Challenges: Fuel the Release & Teach the Police Officer [*] New Time Limited Special Event: Bambino [*] New Game Mode: Escalation Therapy [*] New Mansion Escape Trial and Conclusion [*] New Upcoming Weekly Programs [*] New Rig: Barricade [*] Revamp of the Programs menu [*] Introduction of Difficulty Selections [*] Introduction of Tasks [*] Introduction of Catalogs [*] Introduction of Quick Play [*] Introduction of the Exotica Pack (paid DLC) [*] New Sleep Room Minigame: Stroop Test [*] Many other additions/fixes/changes.[/list] [h3]New Prime Asset: Franco ‘Il Bambino’ Barbi[/h3] [img]{STEAM_CLAN_IMAGE}/38038441/d2d638a5da5498e9664094a2808d64c1a5fb704a.png[/img] [list][*] Project Lupara introduces Franco ‘Il Bambino’ Barbi, a formidable new Prime Asset; the first of his kind, hunting players with his beloved Lupara, a sawed-off shotgun that allows him range beyond any Outlast Trials villain thus far. [*] Reagents will come face-to-face with Franco in the new story Trial, “Poison the Medicine”, which transports players to The Docks, a brand-new map, and Franco's home turf. Keep an eye out for his traps too… [*] The perverse son of New Orleans mafia don Salvatore Barbi, Franco is driven by craven entitlement, greed, and psychosexual violence fueled by his impotence and insecurities, a freakish ‘big baby’ obsessed with his ‘Pacifier’; the titular boom stick he sucks on when he’s not using it to blow someone to smithereens. [list][*] Learn more about Franco’s origin story in [url=https://bit.ly/MurkoffCollections]The Murkoff Collection: Chapter 3 Comic[/url].[/list][/list] [h3]Special Event: Bambino[/h3] [img]{STEAM_CLAN_IMAGE}/38038441/2b104b3333283985c49e6374dca9d666bab0cfee.png[/img] [list][*] For those who won't get enough of Franco, fear not! The Bambino special event will run for the first 4 weeks following the update where Franco will appear in all other Trials and MK-Challenges. [list][*] Franco joins Gooseberry or Coyle in their respective Trials. Compound charismatic trauma accentuated and contradicted by the indiscriminate destruction of gun violence.[/list][*] The event will be split into 2 parts (2 weeks each), with a selection of Trials for each part.[/list] [h3]New Trials and MK-Challenges[/h3] [img]{STEAM_CLAN_IMAGE}/38038441/073bf0a86f8123217e3f96fa20c8c7d579183787.png[/img] [list][*] [b]Poison the Medicine[/b] - In a godless world, opiates will be the religion of the masses. Take control of drug production, and you can kill with the nonchalance of a god. [*] [b]Fuel the Release[/b] - Justice, like civilization, requires power, and power requires fuel. Carry the fuel, power the court, and secure your liberty. [*] [b]Teach the Police Officer[/b] - Defining laws creates crime; replace the precinct’s training film with Murkoff’s reels and make future crimes our own. [*] [b]Mansion Escape[/b] - A new final trial and conclusion.[/list] [h3]Mansion Escape[/h3] Revisit the final Trial and experience an entirely new challenge. [list][*] Mansion Escape will now evolve as you release Reagents, increasing in difficulty with every Reagent Release. [*] Witness a new release conclusion when you succeed in escaping and become Reborn. [*] Players can only accumulate [i]20 Release Tokens[/i] at a time[/list] [h3]Escalation Therapy[/h3] [img]{STEAM_CLAN_IMAGE}/38038441/5f1d444be7c6415926c7fb03ec0711a02e977190.jpg[/img] ESCALATION THERAPY, a new game mode being introduced alongside this update. [list][*] Reagents partake in a roguelite experience pitting them against a never-ending series of randomized Trials with variators that will have them clawing their eyes out until they succumb to a Permadeath that will begin the cycle anew. [*] Reagents will begin with nothing and build their loadouts from Murkoff’s limited selection of upgrades. [*] The longer you can survive, the bigger the reward.[/list] [h3]Upcoming Weekly Programs[/h3] Upcoming weekly programs in this season: [list][*] [b]HEMORRHAGE[/b] - Damage causes bleeding, and unless you find and use bandages, you'll bleed out, and die. We won't always be there to take care of you. [*] [b]CAPGRASS DELUSION[/b] - More devious imposters, no player names displayed, and radio communication is limited. Cooperation is crucial, trust no one. [*] [b]THE HUMBLING[/b] - Start the Trial with lowered health and limited inventory.  We strip you down to your truest self, so you can identify and destroy who you really are. [*] [b]CROSSED SIGNALS[/b] - Radio range is limited. In the ensuing silence, Reagents are increasingly vulnerable to hallucination. Learn to mistrust silence, let us be the voices in your head. [*] And more! Stay tuned![/list] [h3]New Rig: Barricade[/h3] [img]{STEAM_CLAN_IMAGE}/38038441/bbb24b9605154d4a6d990226dc9df4ab15fbf3b3.png[/img] [img]{STEAM_CLAN_IMAGE}/38038441/dee7f9662b4edd9c42faa8880a4176d103b435ce.png[/img] Reagents can gain access to a new Rig to use in the Trials: [b]The Barricade.[/b] [list][*] This tool can be used to block paths, giving Reagents the time needed to complete their objectives while pursuers are forced to bash their way through or take the long way around. [*] Like the other Rigs, The Barricade comes with its own set of upgrades that can be unlocked to bolster Reagents even more in their moment of need. [/list] [h3]Programs[/h3] [img]{STEAM_CLAN_IMAGE}/38038441/880ee302009e8b0b858d47105fccc85a8e34c5a4.png[/img] The Program menus have been revamped with a new visual and difficulty selection support. [list][*] There are now 3 programs at all time: [list][*] [b]Core Therapy “Genesis”[/b]: Access to the Genesis Trials. [*] [b]Weekly Therapy & Special Therapy[/b]: Set of Trials and MK-Challenges that change regularly. [*][b] Endurance Therapy “Escalation”[/b]: Access to the new game mode roguelite.[/list][/list] [h3]Difficulty[/h3] [img]{STEAM_CLAN_IMAGE}/38038441/0ba70c2d4848a366ca44983c822fdfee9b8c81da.png[/img] We are introducing a difficulty selection to Program Genesis, Weekly Therapies, and Special Therapies. Players can now adjust the difficulty to their pain tolerance: [list][*] [b]Introductory[/b]: The minimum prescribed dose of pain, to learn basic therapeutic techniques. [*] [b]Standard[/b]: Regulated therapy at a statistically average level of terror and pain. [*] [b]Intense[/b]: High-level therapy for patients seeking intense growth. [*] [b]Psychosurgery[/b]: Maximum trauma.[/list] [h3]Quickplay[/h3] The group finder has been replaced by Quick Play. [list][*] Using Quick Play will now look for players of the selected program and difficulty. [*] The Trial will be picked randomly or be the group leader selection. [*] The group leader can always change the selected Trial after the group if formed.[/list] [i]Dev comments: “With the changes we are implementing, we aim to significantly reduce matchmaking time and improve match quality. We will continue to monitor Matchmaking and make necessary changes if needed.”[/i] [h3]Tasks[/h3] [img]{STEAM_CLAN_IMAGE}/38038441/edae7b4e4bedd7d186e3aaa6198121cbe340c6be.png[/img] Accomplishing tasks gives Reagents a sense of pride, and earns them various rewards. [list][*] View available tasks directly in the Terminal. [*] Also accessible through the Pause Menu. [*] Complete tasks to earn rewards (Stamps, XP, Posters, Items, Bundles, etc.). [*] Task categories include: [list][*] [b]Daily Tasks[/b]: Complete within 24 hours before they refresh. [*] [b]Weekly Tasks[/b]: Complete within 7 days before they refresh. [*] [b]Weekly/Special Program Tasks[/b]: Related to the current event; refreshes with new events. [*] [b]Genesis Tasks[/b]: Assist Reagents in their journey to rebirth. [*] [b]Reagent Tasks[/b]: Related to the Reagent's personal loadout. [*] [b]Escalation Therapy Tasks[/b]: Tasks related to the new game mode.[/list][/list] [h3]Catalogs[/h3] [img]{STEAM_CLAN_IMAGE}/38038441/5ad3f104b1dfbfab5965670412f5f6fd057db64d.jpg[/img] [img]{STEAM_CLAN_IMAGE}/38038441/c487cc9e31cbd1cb33d5daceff6edbfba13b2074.png[/img] Behavioral Attire shapes your persona on the path to rebirth. Complete tasks. Earn [i]Stamps[/i]. Become a better you. [list][*] [b]Standard Catalog “A New You”[/b]: A collection of previously available and new cosmetics. [*] [b]Deluxe Catalog “Project Lupara”[/b]: A collection of brand new cosmetics to go along with Season 1. [*] Catalogs offer multiple pages of cell items and character cosmetics. [*] Unlock catalog content by spending Stamps, which are earned by playing Trials, MK-Challenges, Escalation Therapy, and completing Tasks. [*] The Standard Catalog is unlocked from the start. [*] Seasonal Deluxe Catalogs must be purchased with [i]Murkoff Coins[/i]. [*] [i]Murkoff Coins[/i] can be earned by completing the Standard Catalogs. [*] Seasonal Catalogs are permanent and will never disappear. [*] Acquired cosmetics from the Catalogs are kept forever in your inventory. [*] [i]Stamps[/i] collection will reset at the beginning of each new Season. All unused [i]Stamps[/i] will be automatically used to claim rewards from the Catalogs (if applicable).[/list] [h3]Stroop Test[/h3] [img]{STEAM_CLAN_IMAGE}/38038441/1b7268a5a566b5df8fc95fd45872d4c3d54e3322.png[/img] A new sleep room mini-game for reagents to enjoy while they “unwind” between trials. The Stroop Test is an experiment requiring Reagents to hastily choose between mismatched colored words. This mind-liquifying test quickly becomes a classic Outlast mindbender. [b]Be warned that the Stroop Test, features strobing lights [/b] [h3]The Director Radio[/h3] The following menus have moved from the Terminal to The Director Radio in your cell. Consult the radio to access the following: [list][*][b] Records [/b]- Your personal stats. [*] [b]Badges [/b]- Your collection of accomplishments. [*] [b]Documents[/b] - The storylines you have discovered.[/list] [h3]Changes in the Currencies[/h3] With this update, we have made significant changes to the currencies. [list][*] [i]Murkoff Dollars[/i] have been retired. [*] All previously acquired but still unpurchased items have been granted to all Reagents. [*] [i]Stamps [/i]have been introduced and can be earned by completing Trials and Tasks. These are used to acquire individual items from the Catalogs. [*] [i]Murkoff Coins[/i] have also been introduced and can be used to unlock seasonal Deluxe Catalogs.[/list] [h3]New DLC: The Exotica Pack[/h3] [img]{STEAM_CLAN_IMAGE}/38038441/9c4ca24bc01e46f258dd22576bf5b67da51ce4a1.png[/img] Host a scorching summer BBQ from inside your cell with The Exotica Pack. This content pack includes an exclusive set of legendary outfits, cell items, cell posters, E.S.O.P.s and player icons that will show fellow Reagents that you’re the life of the party. Murkoff advises against performing Trials under the influence of unapproved substances. https://store.steampowered.com/app/3030370/Exotica_Pack/ The Exotica Pack includes the following: [list][*] The Larva Drinker Suit [*] The Trenchmouth Suit [*] The Largo Decay Suit [*] The Ezekiel Suit [*] Tiki Party cell item [*] Hula Girl cell item [*] Coconut Drink cell item [*] Tiki Mask cell item [*] Ukulele cell item [*] Totem cell item [*] Beach Walls cell item [*] Palm Trees cell item [*] Stony Beach cell item [*] 4 Exclusive E.S.O.P.s [*] 3 Exclusive cell posters [*] 3 Exclusive player icons[/list] [h3]Additions/Fixes/Balancing[/h3] [list][*] Added “News” system in the game. Players can now consult important Outlast Trials news directly in-game. The news can be opened from the main menu or directly from the Sleep Room. A notification will appear on-screen when players have unread news items. [*] Players can now access and modify their Loadout in the shuttle prior to entering a Trial. [*] Players can now retry a Trial after a failure. [*] A new animated introduction is displayed when opening a Program for the first time. [*] A new notification is displayed when a Trial is selected, so everyone is made aware of the Trial. [*] Increased max Therapy Level to 70 (was 65). [*] Adjusted the safe hide spot entering distance for the Invisible Amp. [*] Added a new Terminal notification shortcut so players can quickly access it from anywhere in the Sleep Room. [*] Dorris, the Shadowy Dame, now has stuff to say. Visit Dorris to listen to hear storyline as you make progress in the Murkoff Facility. [*] Fixed many other issues and bugs.[/list] [h3]Known Issues[/h3] [list][*] There are instances where different or no customization Items are granted with Tasks Rewards when leveling up through XP [/list] If you encounter any issues in-game, feel free to join our [url=https://discord.gg/outlastofficial]18+ Official Outlast Discord Server[/url] and create a ticket to speak with our support team. Catch you in the Sleep Room... - The RB Team