Evertried is an isometric, tactical rogue-lite where strategic positioning and quick wit in grid-based combat are the key to success. Make clever use of attacks, movement, skills and hazards to clear floors of enemies and advance higher toward your destiny in the afterlife.
[h1]Floor Builder [BETA] is LIVE![/h1]
Hey guys!
We have been working hard to bring the latest update of Evertried to all of you, and we could not be more excited to share the new feature with everyone: The [b]FLOOR BUILDER[/b] [Beta]
[h2]Create your own Trial/h2]
Through the Floor Builder [Beta] option in the main menu, players can now access the Floor Editor mode, where they can create their own challenges by combining Enemies and Hazards and saving it to their own unique floors. Besides electing their enemies, players can also set the warrior's loadout and choose which skills and modifiers are equipped, how much health the warrior has and even how high the focus should start at!
[h2]Share Floors with Friends[/h2]
The new Floor Builder [Beta] also comes with Friend Search options, to allow players to save and share their creations through the internet. Just search for a friend ID in the Friend Search menu to take a look at that player's gallery. You can even save their floors to your own gallery and edit it to your liking! We can't wait to see what you can come up with!
[h2]New reporting tools[/h2]
Aside from the Floor Builder [Beta] contents, we are also introducing a new reporting tool in the pause menu. We hope that through this new tool payers are able to send us reports directly when they see something odd. Just press [L shift] + [A] in the pause menu to open the log report, and we'll get a copy of whatever went wrong inside the game.
We know that the Floor Builder [Beta] is not yet finished, as some hazards are absent from selection, but we wanted to make sure to have everything working the best it could while we continue developing more content for the game. With that said, we are really looking forward to your feedback on the new features, and we hope you have a lot of fun with it.
[h3]Bug fixes[/h3]
As usual, here are some of the bugs we tackled for this update too:
[list]
[*] Created a work-around for complex teleporter triggers to prevent softlocks. This was believed to be the main issue that made softlocks in the last area more frequent.
[*] Fixed an issue that was causing the poison trail in Avsladi fight to visually disappear.
[*] Fixed a softlock trigger when pausing the game at the exact moment damage was taken.
[/list]
[h2]Next steps[/h2]
We are working to have the Mac and Linux builds of the current patch ready asap. Following this release, we are going to include the localization files for the new Floor Builder update, as well as introduce more content to the Floor Builder, with these already planned:
[olist]
[*] Add the option to set paths for hazards like Conveyor Belts, Minecart and Lave River
[*] Add a "choose BGM track" option in Floor Settings
[*] Include Falling Debris and Strong Breeze options in the Hazard menu
[/olist]
We sincerely thank you all for the support, and we really hope you have fun!
Cheers!
-Evertried Team