New Update - everything smoother now

Hey everyone :) In the past weeks we've gathered your feedback and are still working on bringing the game to perfection - and we are one step closer now! Here are the detailed patch notes: - Kareem's customerliste should be now fetched and returned back while he has left his stand. This should solve issues with the bottle. - The dialog choice during the bargain / trading block will return to the original dialoglevel after an unsuccessful bargain. - The map in the sarcophag is now unusable - The opening and closing eyelid sounds have been adjusted and are less noisy now - Catacombs -> area that triggers the stamp have been expanded so that the event should be triggered more often - The church clock has to be used only once to trigger the level mechanism - The hotspot (mud) on the jaildrain has been removed because it was not reachable by the player - If a save has been done after freeing Talorel from the cell, the dialog scene between Bloomfold and Talorel will be loaded - Sounds, music and the subtitles will be directly taken over after the option has been choosen and confirmed - You can now hide all texts in the option menu - You will not hear any combination-sounds if they were wrong - You cannot leave the cemetary scene (eg. map and exit) as long as Agnes has not been burried and the cemetary minigame is active - The mill minigame has been reworked: After it falls two times you get a dialog option to skip the minigame. This should work now. - The mill minigame has now some more proper walkables - If McCallum has been locked up he will be not availabe during the speech