Drive Thru is a simulation game that immerses you in the exciting world of fast food restaurant management. Take customer orders, prepare their meals, process payments, and expand your restaurant!
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[h1][b]Hello, Drive Thru Players! 🍟🍔 [/b][/h1]
Following the Steam Next Fest and the Land Of Crescent Turkey event, we’ve once again felt the energy and passion of the gaming community. Now it’s time to introduce you to our culinary adventure, the Cooking Fest event, where the art of cooking takes center stage!
Thanks to your interest in these events and the valuable feedback you’ve shared, we’re making step-by-step improvements to the game. With our latest update, we’re working to make your gameplay experience richer and smoother.
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[h1][b]New Features 📌[/b][/h1]
[h2][b]Trash System[/b][/h2]
[b]✅ A new system has been added that rewards players with money when trash is taken outside.
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[h2][b]Order Control System[/b][/h2]
[b]✅ A system for detailed control and management of order contents has been added.
[h2][b]Customer Satisfaction[/b][/h2]
[b]✅ The impact of customer satisfaction on gameplay and player success has been made more evident.
[h2][b]Office Decoration[/b][/h2]
[b]✅ A system for buying and placing objects in the office area of the market has been added.
[b]✅ Objects can be rotated with the Q and E keys and placed with the R key.
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[h2][b]Grill Management and Interactions[/b][/h2]
[b]✅ The grill can be moved and positioned.
[b]✅ The cooking status of patties is displayed on the user interface.
[b]✅ Sound and visual effects have been added to the grilling process.
[h2][b]Burger Stand UI and Ingredient Visuals[/b][/h2]
[b]✅ Objects placed on the burger stand are now displayed in the user interface.
[b]✅ Ingredients are supported with visual effects.
[h2][b]Area Pollution[/b][/h2]
[b]✅ The pollution level of used areas is now traceable.
[b]✅ The quality of food prepared in dirty areas and its impact on customer satisfaction has been added.
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[h2][b]Customer Reactions[/b][/h2]
[b]✅ Customers can notice dirt and react accordingly:
Phase 1: In slightly dirty areas, the chance of customers noticing is low.
Phase 2: In moderately dirty areas, the chance is higher.
Phase 3: In very dirty areas, cleaning becomes mandatory as customers will definitely notice.
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[h2][b]Cleaning Supplies[/b][/h2]
[b]✅ Various cleaning products have been added to the market and are now usable.
[b]✅ The durability of cleaning products is now tracked in the game.
[h2][b]Object Data[/b][/h2]
[b]✅ Detailed data for each object is now accessible to the user.
[h2][b]Cargo System[/b][/h2]
Changes and improvements have been made to the cargo system.
[b]✅ A handcart has been added to the market and can be used for cargo transportation.
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[h1]Bug Fixes[/h1]
[h2][b]Tutorial System[/b][/h2]
✅ Improvements and bug fixes have been made to the tutorial system to make it easier for players to adapt.
Let’s head to the kitchens! See you at the Cooking Fest!