In this horror zombie survival game, set in a post-apocalyptic taiga forest, players must grapple with nature while managing hunger, thirst, health, and resources. They can collect mushrooms, craft items and weapons, cook raw meat, and battle various enemies.
[img]{STEAM_CLAN_IMAGE}/41932201/ae36e5ca39a793e9dce81f28701a0ec105460629.png[/img][h2]Update "Creeping snail"[/h2]
[olist]
[*] New animal --> Snail + New meat "Toxic meat"
[*] 2 new plot notes
[*] New Item "Beer" (hidden in two places on the map, one each)
[*] New option for melee weapons-> block time
[*] Rifle Dmg up to 30, HeadShot down to x3
[*] Axe Dmg up to 15, blow to the head down to x2
[*] Pipe, blow to the head down to 2x
[*] more health points for blueberries, cooked meat/fish
[*] Viper sound max distance drop from 100 to 30
[*] Improved animations of all characters
[*] Corrected Head Colliders for wolf and zombie Policeman (Headshots not worked correctly)
[*] Hungry and Thirst falls slower by 10%
[*] When Hungry and Thirst falls to 0, Health falls 500% faster
[*] less gold for kill Zombie Policeman and Zombie Fisherman
[*] improved weapon block
[*] lightmap texel per unit drop down 45->32 for weaker graphics cards, without compromising graphics quality
[/olist]