You're a little crow trying to prove herself to the world. Make new animal friends, poop on unsuspecting hoomans, and steal all the shiny trinkets! Each level is a little sandbox full of fun items to discover and puzzles to solve, while leaving a bit of chaos behind. Why? Just caws!
Ca-Caw! Just pushed a brand new update to version 1.0.21!
Something you might want to check out is a new Gameplay Setting called "Wall Bounce"
[img]{STEAM_CLAN_IMAGE}/44512859/e13ab43895f5f53b14e68e5ef8e55dd503056bbb.jpg[/img]
This lets you disable bouncing off of walls and making the squeaky sound. Personally, I love the way it works by default, but thought it might make flying around easier for some folks based on the feedback we got. Here's what it looks like side by side On and Off:
[img]{STEAM_CLAN_IMAGE}/44512859/8325b7406b798481126ec1b3a4f120f957ab1b62.gif[/img]
Let us know what you think.
Here's the full changelog since last patch notes:
[u][b]v1.0.21[/b][/u]
- Added Wall Bounce setting and slightly re-scaled things
- Updated default joystick mappings for Playstation 4 controllers
- Added localization support for Control Mapper
- Crow Customizer: adjusted text position to prevent button overlap
- Crow Customizer will now refresh more (fixes potential bug where it might not show unlocked decors)
- Slight text changes and clarifications in dialogues
- Quaint Town: added extra briefcase guy for safety and made the task / achievement more forgiving
- Egypt: hid confusing keyhole on sphinx
- Egypt: changed number of diamonds needed to be stolen to 4
- Egypt: added collider under diamond boat to prevent diamonds getting lost under it
- Egypt: added a hint about lantern making tornadoes go away
- Ponyhawk now mention races are optional
- Edgar: added extra glow around first window to hint players what to do a bit more
- Camp: added extra flashlight before the Hedgehog House as backup
- Camp: fixed first fireplace potentially not showing fire
- Fixed potential softlock on start of Fantasy and CraftWorld when holding cancel button during loading screen
- Moon: fixed crystal detector not showing up when first crystal quest completed and level restarted
- Moon: ship core detection box increased size to prevent losing core when clipping into the stand