New SUMMONING (and 22 small things)

[img]https://i.imgur.com/lf7h4l1.png[/img] [h2][b]Find out starting Monday, May 27th at 10:00am PST [/b][/h2] [h3](Only here on Steam, it will disappear Thursday at 10:00am PST)[/h3] [img]https://i.imgur.com/c671dR7.png[/img] [img]https://i.imgur.com/EPssMcs.png[/img] • Red and Cyan Summoning Stones were added, unlocked from the Summoning Upgrade galaxyboard • 13 new Red Circuit Battles and Winner bonuses to earn • 14 new Cyan Circuit Battles and Winner bonuses to earn • New Yellow Summoning upgrade added -- Sharpened Spikes • 9 new Red Summoning upgrades added, including the final unit type Sparkie • 11 new Cyan Summoning upgrades added [img]https://i.imgur.com/oIFsuST.png[/img] • Added a 'BUY' system for World 1 features to help the new player experience by both spacing out the new features behind a small coin requirement, and by helping confusion through offering a small 1-sentence description of the feature they are buying. • Added your Summoning Army HP/DMG display to Summoning Upgrade UI, it's in the top-right • Added green arrows to Summoning Upgrade UI to show clearly which upgrades you can afford • Talent upgrade button squishes when you click it, and the Unspent Talent Points indicator icon jumps! • Added jiggle and confetti to upgrading stamps • Added sound effects to Arcade • Added sound effects to Stamps UI • Added sound effects to Talents UI [img]https://i.imgur.com/54xWiUK.png[/img] • The "Auto-Respawn" timer insta-revives you at 0:00, instead of sending you back to down when dying, without costing you an insta-revive. • Lowered Material Cost for upgrading max lv of a several early-game stamps • Jeweled Cards in Summoning now cost 2x mana instead of 3x mana, but still spawn 4x units • Summoning Enemy HP drastically reduced for most battles. • Several of the HP/DMG upgrades in Summoning now give a higher amount. • The enemies in Red and Cyan Summoning Battles are very sturdy, and have a smaller knockback when hit. This sturdiness does not apply to White, Green, Yellow, Blue, or Purple Battles. [img]https://i.imgur.com/obMaal8.png[/img] • Fixed an inconsistency in Sneaking item 'Find Chance' being calculated differently if your last item found was a nunchaku. This is not related to the displayed find chance itself, which has been correct since w6 launch - if the game says a ninja twin "had a 45% chance" for example, that 45% was truly the chance. • Fixed an issue with Hoops where, very infrequently, the hoop would be too far away to possibly score. Over the 1000s of shots I took during testing this never happened, and only finally happened to me the other day, so I feel your pain lol • Fixed an issue where some endgame sneaking items would cause some charms to be weird leveled, like +121.43243 instead of just +121. These will stay with a weird display, but no more of such charms will happen. There is no advantage to keeping those weird-display charms, other than making your inventory messy. • "Fish in the World 2 Colosseum" task from the Youtube Treasure Hunt Series now simply requires you to enter the world 2 colosseum