🛠️ New patch available 🛠️

Flashback 2

Immerse yourself in an action-packed cyberpunk universe where the fate of humanity itself hangs in the balance. The Morphs are preparing their final attack, determined to enslave every civilization in the Solar System — and it's your mission to fight back!

Dear players, A new patch for [i]Flashback 2[/i] has been deployed! [b]Warning[/b]: It may occur that old saves will not be functional anymore after downloading the new Patch. We recommend starting from the beginning. [h2][b]General[/b][/h2] [list][*]Performance improvements throughout all levels [*]Fix of collision issues [*]Harmonization of Visual Novels and cutscenes [*]Mission progression improved thanks to additional quest explanation and hints [*]Pause menu, loading screens and other menu screens do not interfere with each other anymore [*]Flow Analyzer can be activated and deactivated without issues [*]Fix of the issues related to Wood Boxes [*]Update of Hologram Doors’ mesh [*]Update of radioactive zone triggers and non-weapon zone triggers [*]General Combat balancing throughout the game [*]Fix and addition of save points [*]Fix of some keyboard display issues (PC Version) [*]Implementation of Keyboard/Mouse rebinding possibility (PC Version)[/list] [h2][b]Bug Fixes[/b][/h2] [b]Animation[/b] [list][*]Fix of NPC (Non-Playable Character) Animation issues [*]Improvements on Conrad’s shooting and jumping animations [*]Ring Road car behavior is fixed [*]Fix of enemy NPCs interactions with doors[/list] [b]Audio[/b] [list][*]Addition of SFX[/list] [b]Collisions[/b] [list][*]Major collisions resulting into blockers are now fixed [*]Major visual collision path issues were fixed [*]Major collisions issues that could block Conrad and NPCs are fixed [*]Fix of objects missing collisions that could cause unwanted results[/list] [b]Camera[/b] [list][*]Major Camera bugs resulting in unwanted camera point of views during fights are fixed[/list] [b]Controller[/b] [list][*]Fix of Major Controller issues [*]Keyboard/Mouse rebinding is now available[/list] [b]Design[/b] [list][*]Menus, inventory and Mission panels have been improved [*]Improvements on Medkits, Interactive objects and gunshot interactions [*]Fix of major issues linked with Doors and elevators. [*]Balancing of the combat difficulty[/list] [b]Graphics[/b] [list][*]Missing graphic elements have been added [*]Improvements of visual cues and visual effects [*]Stutterings, clippings and other performance drops have been partially fixed[/list] [b]Menu[/b] [list][*]Menu options have been improved [*]Menu bugs have been partially fixed[/list] [b]UI/UX[/b] [list][*]Fix of mission objective issues [*]Improvements on save prompts and display [*]Fix of Holocubes text display issues [*]Fixes on text overlapping issues [*]Medikit, mission panels, flow analyzer and other interactive elements’s bugs have been fixed[/list] [b]Saves[/b] [list][*]Blocking issues linked with saves loading have been fixed[/list] [b]AI[/b] [list][*]NPCs behaviors in rest and combat behaviors have been improved[/list] [h2][b]In the Next Update:[/b][/h2] The next update will correct known bugs and bring other beneficial improvements to the user experience, including: [list][*]Overall graphism optimization and quality [*]New Languages available (Czech, Polish, Chinese, Japanese, ...) [*]Camera Tweaks during save reload [*]Shooting and other attacks improved design [*]Save loads conditional issues [*]Cinematic stutters [*]Collisions polish [*]Minor UI visual bugs [*]Rebinding controllers remaining issue [*]Respawn problem [*]Specific design improvements (Combat, Level Design, etc.)[/list] Thanks to all our players for their support on [i]Flashback 2[/i]!