Immerse yourself in an action-packed cyberpunk universe where the fate of humanity itself hangs in the balance. The Morphs are preparing their final attack, determined to enslave every civilization in the Solar System — and it's your mission to fight back!
Dear players,
A new patch for [i]Flashback 2[/i] has been deployed!
[b]Warning[/b]: It may occur that old saves will not be functional anymore after downloading the new Patch. We recommend starting from the beginning.
[h2][b]General[/b][/h2]
[list][*]Performance improvements throughout all levels
[*]Fix of collision issues
[*]Harmonization of Visual Novels and cutscenes
[*]Mission progression improved thanks to additional quest explanation and hints
[*]Pause menu, loading screens and other menu screens do not interfere with each other anymore
[*]Flow Analyzer can be activated and deactivated without issues
[*]Fix of the issues related to Wood Boxes
[*]Update of Hologram Doors’ mesh
[*]Update of radioactive zone triggers and non-weapon zone triggers
[*]General Combat balancing throughout the game
[*]Fix and addition of save points
[*]Fix of some keyboard display issues (PC Version)
[*]Implementation of Keyboard/Mouse rebinding possibility (PC Version)[/list]
[h2][b]Bug Fixes[/b][/h2]
[b]Animation[/b]
[list][*]Fix of NPC (Non-Playable Character) Animation issues
[*]Improvements on Conrad’s shooting and jumping animations
[*]Ring Road car behavior is fixed
[*]Fix of enemy NPCs interactions with doors[/list]
[b]Audio[/b]
[list][*]Addition of SFX[/list]
[b]Collisions[/b]
[list][*]Major collisions resulting into blockers are now fixed
[*]Major visual collision path issues were fixed
[*]Major collisions issues that could block Conrad and NPCs are fixed
[*]Fix of objects missing collisions that could cause unwanted results[/list]
[b]Camera[/b]
[list][*]Major Camera bugs resulting in unwanted camera point of views during fights are fixed[/list]
[b]Controller[/b]
[list][*]Fix of Major Controller issues
[*]Keyboard/Mouse rebinding is now available[/list]
[b]Design[/b]
[list][*]Menus, inventory and Mission panels have been improved
[*]Improvements on Medkits, Interactive objects and gunshot interactions
[*]Fix of major issues linked with Doors and elevators.
[*]Balancing of the combat difficulty[/list]
[b]Graphics[/b]
[list][*]Missing graphic elements have been added
[*]Improvements of visual cues and visual effects
[*]Stutterings, clippings and other performance drops have been partially fixed[/list]
[b]Menu[/b]
[list][*]Menu options have been improved
[*]Menu bugs have been partially fixed[/list]
[b]UI/UX[/b]
[list][*]Fix of mission objective issues
[*]Improvements on save prompts and display
[*]Fix of Holocubes text display issues
[*]Fixes on text overlapping issues
[*]Medikit, mission panels, flow analyzer and other interactive elements’s bugs have been fixed[/list]
[b]Saves[/b]
[list][*]Blocking issues linked with saves loading have been fixed[/list]
[b]AI[/b]
[list][*]NPCs behaviors in rest and combat behaviors have been improved[/list]
[h2][b]In the Next Update:[/b][/h2]
The next update will correct known bugs and bring other beneficial improvements to the user experience, including:
[list][*]Overall graphism optimization and quality
[*]New Languages available (Czech, Polish, Chinese, Japanese, ...)
[*]Camera Tweaks during save reload
[*]Shooting and other attacks improved design
[*]Save loads conditional issues
[*]Cinematic stutters
[*]Collisions polish
[*]Minor UI visual bugs
[*]Rebinding controllers remaining issue
[*]Respawn problem
[*]Specific design improvements (Combat, Level Design, etc.)[/list]
Thanks to all our players for their support on [i]Flashback 2[/i]!