- Alternate designs for each prison block include the classic tiers in the north and more of an open-plan square in the south!
- Improved camera logic works harder to prevent getting stuck in one cell while trying to see inside another.
- Bribed officers release their hold properly as well as cancelling the warrant.
- Prevented a rare issue that may have caused the game to crash when an object is thrown at someone and blocked.
- Louder thud when landing from a height.
- Jumping has a lower failure rate at lower heights.
- Prevented glitching through scenery by jumping or rolling.
- You don't automatically sleep on a bed if you're angry/hyperactive or pressing any other command.
- CPU characters stay asleep during the night regardless of their energy levels.
- Nervous breakdowns can no longer occur at the editor screen!
- Wearing multiple prison tops paints the prison number onto the correct one.
- Hammerlocks don't transition into a Tiger Suplex if the victim is supposed to be under arrest.
- Using a chainsaw still damages your mental health but half as quickly.
- You can't fire a rifle in a missing right hand, or a slingshot in a missing left hand, etc.
- Fight Scene exits are optional under the "Rules" tab.
- Fight Scene combatants can start anywhere in an arena instead of clustered together, and humans aren't automatically assigned an opponent.
- Only Fight Scenes let you take control of a CPU character by touching their meter.
- The default Fight Scene camera remains more like the roaming camera in single player mode.
- Prison blocks default to "slightly dark" lighting in Fight Scenes, and with more props.
- Slight changes to the default characters.
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