New hand gestures and more...

Zephyrus Prelude

Zephyrus is a family-friendly magical escape room game in virtual reality full of mystical and cursed beings. ...like flying cats!

63 days have gone since the last release of Zephyrus Prelude... and here VR 🙂 again fresh, crispy features new content elements and more fun... thanks to our talented developer team. We have all put in a lot of blood, sweat, and tears but the result is definitely high class. We are pleased to announce the latest improvements! For more insider tip click to our Dev Diary on [url=https://discord.com/channels/850268885524676648/918099298984538112]DISCORD[/url] [img]{STEAM_CLAN_IMAGE}/41592021/a2c635986beda3526087688008f60f01b9cb6601.png[/img] [b]Whats new?[/b] [list] [*] Support Valve Index headset [*] New hand gestures and hand collision with the environment [*] Volumetric environment audios on Quest 2 and Pc build [*] Tunok voices in the tutorial [/list] [b]Fixes:[/b] [list] [*] The inGame menu was not working during the dwarf curse [*] Performance issues on Quest platform in case of multiplayer sessions [/list] [b]Known issues:[/b] [list] [*] Q1 shadow does not follow the player's head properly [/list] [b]What comes next?[/b] [list] [*] Add survive the waves mode [*] Add new battle magic [*] Add new enemies [*] Expanding mana usage [*] Add new game mechanics [*] Add new map [/list]