[previewyoutube=IjopFtJOdIk;full][/previewyoutube]
[url=https://youtu.be/IjopFtJOdIk][h1]Watch the Farbane Gameplay Video[/h1][/url]
[b]Melee. Ranged Weapons. Fangs and Sorcery.[/b]
Much like Battlerite, V Rising uses super-responsive WASD movement combined with a layer of tracking and aiming attacks, for players to feel truly in control of their combat experience.
This video offers a first look at a PVP encounter with two other players in a fight over resources in the Farbane Woods region.
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[url=https://blog.stunlock.com/dev-blog-8-taking-shape-with-3d-art/][h1]From Heroes to Hordes[/h1][/url]
Battlerite focused on developing a tight roster of unique characters. On the other hand, V Rising switches to modular character creation and an ever-expanding variety of enemies. This change requires a significant switch-up in the content pipeline for the art team. For this blog, we delve a little bit into one of the many hard-working developers and their place in this process, putting in the leg work to get V Rising into your pointy claws.
[url=https://blog.stunlock.com/dev-blog-8-taking-shape-with-3d-art/][h1]Read the full Dev Blog here[/h1][/url]