New Demo Version Release Note

This version is the final update before the February Next Fest version. [h2]New Additions[/h2] [h3]Multi-language Support[/h3] - Added Turkish. [h2]Out-of-Run Content[/h2] 1. Weapons - Three categories: Fast, Medium, and Slow, each with unique attack animations. - Unlockable weapons with various attributes. 2. Lamp Skills and "Suppress" Mechanic (Off-Hand Weapons) - Introduced 4 distinct Lamp Skills, enhancing offensive options and enabling stronger combos. - Use Lamp Skills to trigger Suppress and defeat powerful enemies. 3. Revamped General Enhancements 4. New "Manual" (Wiki) - Added a guide for in-game help and mechanics explanation. 5. Attack Alerts - Added alert types (Yellow, Red, and Crimson) to indicate interruptible attacks based on skill type. 6. Blueprint Unlocks - Amulets, weapons, and Lamp Skills can now be unlocked by collecting blueprints. 7. New Thief Skills - Time Rift: Actively slows time. - Knife Barrage: Launches a flurry of spinning knives, attacking enemies around you. 8. Boss Health Bar Enhancements - Added status effect indicators and an immunity alert for Resilience Damage. 9. Item Notifications - Added prompts for acquired items. In-Game Content 1. Weapon Room Update - Replaced Weapon Rooms with Relic Rooms. - Players now have two Relic Slots. Relics provide multiple attributes, including a general effect and a passive skill enhancement. 2. Aura Adjustments - Rebalanced Auras and added new ones tied to Lamp Skills. 3. Black Stone Room Update - Converted into a non-combat room with an altar for replenishing Health Potions. [h2]Adjustments and Fixes[/h2] [h3]Gameplay Adjustments[/h3] 1. Sound Effects - Fixed low volume and disappearing audio issues. 2. Recall Ghost - Extended invincibility duration compared to Ethereal Walk, improving usability. 3. Ghost Skill Balancing - Adjusted balance and usability for several Ghost Skills. 4. Energy Gain Adjustment - Reduced energy gain from Melee Attacks; reallocated some to Lamp Skills. 5. Attack Alerts Timing - Alerts now appear earlier to give players more time to react with "Suppress." 6. Attack Detection Optimization 7. Wall Transparency - Improved semi-transparency for obstructed views. 8. Melee Attack Animation Improvements 9. Monster Turn Speed - Reduced to give players an advantage in backstabbing opportunities. 10. Time Stop Adjustment - Significantly weakened. 11. Block Skill - Easier to trigger. 12. Health Potions - Potions are consumed only when their effects are activated. [h2]Bug Fixes[/h2] 1. Fixed issues causing bosses to freeze. 2. Resolved player positioning errors when appearing at incorrect map locations. 3. Improved scrolling functionality for lists.