[b]Have a merry Christmas![/b]
Christmas is coming, and we will be taking a quick, well-deserved break. Thank you to everyone who has played and interacted with Kaamos so far!
We have some great things cooking for next year, so remember to wishlist Kaamos to stay posted!
[b]Patch notes for Kaamos Demo version 0.1.1:[/b]
Additions:
- Added new map music that plays when the player isn't engaged in a battle.
- Added new battle music that plays when the player is engaged in a battle.
- Added new boss music that plays during region boss encounters.
- Music changes dynamically and smoothly between battle and map music tracks.
- Spacebar can now be used to skip dialogue texts.
Adjustments:
- Shortened splash screen duration from 5 to 4 seconds.
- Changed tile combo flash from a smooth color transition to a simpler blink flash.
- Slightly reduced music fade duration.
- (Changed due to player feedback) Slightly increased tile grid snap zone to make it more responsive to player input.
- (Changed due to player feedback) Made two-handed axe and two-handed mace grip identifier icons easier to distinguish from one another.
- Adjusted the sprite of the Norse axe to have a more sensible axehead.
Bugfixes:
- (Player bug report) Fixed the game icon being offset by a few pixels.
- Fixed a typo in the Attack tile tooltip.
- Fixed a bug that caused battle music to stay permanently on if the music looped during a battle.
Known issues:
- It is possible for a loot item to be a duplicate of an item the player already has equipped. This is intentional for one-handed weapons, shields, and rings, but not armor and two-handed weapons.