Today, the doors to the Afterlife opens on SteamVR! To celebrate this, we have added in some [b]additional content & improvements[/b] in the game from the very start. See full list below for what is going into the SteamVR version at launch today at 9am PT/6pm CEST, and make sure to claim the game early with the [b]10% launch discount![/b]
[b]NEW CONTENT![/b]
[list]
[*] 10 new collectibles have been added, giving additional context to some of the characters and the story.
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[b]GENERAL FIXES[/b]
[list]
[*] Added Addendum as a new achievement for finding all new collectibles
[*] Fixed issue where the doors wouldn’t lock if the Player dies after entering the West Wing corridor for the first time in Chapter 7
[*] Fixed issue where players that have placed the gas key in Chapter 7 and then left before placing the contract can’t get the contract on return
[*] Game completion rate now displayed when finishing the game
[*] All languages now display correctly in the language selection menu
[*] Lighting issue in one of the Guest House bathroom fixed
[*] Fixed several issues with the valve handle in the wine cellar related to loading//going to the Memory Palace
[*] Fixed bugs that caused inconsistencies when using or adding the valve to the wall a second time, after coming back from Memory Palace
[*] Wraithgrasp tutorial voice over in Wine Cellar was missing second half of its subtitles
[*] Alan’s scripts can now be correctly viewed in Memory Palace after having been placed on the table in the Pool House
[*] Moved a glass bottle slightly to avoid it breaking when trying to use Grab on it
[*] Adjusted triggers for a Chapter 7 event, so that the event and objectives triggers in the right order and at the right time
[*] Fixed an issue that could disable Sharpened Senses after dying while using it
[*] Fixed an issue so the dark fog of the BW encounter doesn’t appear after the encounter has finished
[*] Fixed so that the right Sharpened Senses target is activated when NOT picking up the time storm compass, save/quit and then load again
[*] Fixed so that the Chapter 1 Hanged Man music doesn’t linger for various reasons anymore
[*] Making sure collectibles stop resetting outside of streamed in area
[*] Fixed so that the Shadow is not shown in the wrong place when loading a save game during Chapter 1 in the Seance Room
[*] Shortened the time before memory palace tutorial appears, to make it easier for players to see it
[*] PCVR Only: Added tab in Settings menu for Video Quality
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[b]SPECTRE FIXES[/b]
[list]
[*] Reduced the risk of Spectres getting stuck in walk-through-door animation loop
[*] Spectres align better when they want to interact with something in the world
[*] Spectres now win over Players when having a tug-of-war for door handles, which was always the intention.
[*] Fixed issue with Spectres’ peripheral vision, where they sometimes spotted the player when they shouldn’t or vice versa.
[*] The branches in the Garden did not provide enough cover for the Player. This is now fixed.
[*] Spectres could continue rotating towards the Player while they’re Stunned. They shouldn’t do this, and won’t anymore.
[*] Fixed issue where navmesh would be generated in locations it wasn’t supposed to, and the created problems for the AI
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[b][i]The Wall Street Wiz Kid:[/i][/b]
[list]
[*] Fixed issue where Wall Street Wiz Kid would sometimes move sideways through doors
[*] Decreased chance of Wall Street Wiz Kid opening the closet where the player is hiding, unless he knows the player is there
[*] Fixed so that Wall Street Wiz Kid properly plays the correct animation when stunned
[*] Fixed several issues with Wall Street Wiz Kid in the chapter 6 encounter
[*] Fixed issue where Wall Street Wiz Kid would sometimes spawn/unspawn in front of the player
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[i][b]The Sad Cinematographer:[/b][/i]
[list]
[*] Fixed issue where the Sad Cinematographer would sometimes take a long walk around the garden gazebo
[*] Fixed issue where the Sad Cinematographer would sometimes unlock doors she wasn’t supposed to
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[img]{STEAM_CLAN_IMAGE}/38624529/d45a97dd8906ec1e37a978ceb68f7c34de9e2b16.jpg[/img]