New build, new look, new ways to die!

Hi All, We've been working on an update for Solar Wind for a few weeks now, and we're very pleased with the results. Not only have we added 4 new levels, we've added 4 new bosses to go with them, tweaked 5 other bosses, added 10 new alien ships, nearly 20 new alien features and behaviours, and a host of new defences and turrets. We've also taken the time to improve the look of just about everything. Here's a full list of what's new. [list] [*] 4 completely new and challanging levels. [*] 4 new end of level bosses, including the death spinner, the tarntula, the evil eye and the behemoth. [*] Increased the alien defences, you'll now encounter concealed turrets, homing missiles, mine droppers, crushers, and loads more. [*] 10 new alien ships, with improved movement, including the razor and blade ships, bombers, missile ships, drop ships and a load more. [*] Added a new player loadout screen, so you can tailor your launch ship. [*] Added new player weapons, including the electro cannon, new shields, wave cannon and a couple more tweaks. Taking the total number of weapons, equipment and defence variations to well over 50. [*] Player ship now reflects 90% of upgrades, so you can see your ship grow as you play. [*] Improved the media, with the addition of paralax backgrounds, and better starfields. [*] Updated and improved almost all of the explosions, for a more immersive battle experience. [*] Improved stability by addressing a couple of minor bugs, and improved performance on lower end machines. We hope that you love the latest update. We've lots more planned, so be sure to keep an eye out for new features in the near future. Thanks for reading and enjoy. The JimJams Games team.