The Backrooms: Survival mixes survival horror with roguelike elements. Explore randomized levels with different items and entities while trying to maintain your thirst, hunger, and sanity, ensuring a new experience every time. Play alone or with up to TEN friends online!
Hello,
We have released a new update for The Backrooms: Survival! This update introduces many new graphical changes tweaking everything from lighting, shadows, some textures, post-processing effects, and more. Some entities have new and improved animations, and there are many more quality-of-life changes.
We have changed the "default" graphical style, however, you can revert back to the old classic style in the settings, or even choose a third optional "darker" graphical style.
Below are two previews of the old and new style (WITHOUT PSX and VHS effects enabled)
Old Style:
[img]{STEAM_CLAN_IMAGE}/41886210/5b5ffffa3b77631207e44abea1aa8ab2c29f6ec8.png[/img]
New Style:
[img]{STEAM_CLAN_IMAGE}/41886210/0a58ece6bc2cd31767688f718768f7e411c36c3f.png[/img]
Changes:
-Overhauled the default graphical style
-Added a second graphical style that can be chosen in the options menu which is "darker" if you want a darker ambiance
-Option to choose the old classic style
-Improved lighting. Lights such as lamps and bulbs have better general lighting and are actually lit/glow as lights should and are no longer dull
-Many entities have completely new and smoother animations
-Fixed blueprints not saving in multiplayer bug
-The default view for the negative levels has been turned into a completely crazy visual theme that more reflects the player's sight being deluded. You can turn this off back to the original in the settings with a separate setting. (Note that if you are not a new player and are loading an old save file this feature will be off and will need to be enabled first in settings)
-You can now block with melee weapons using the "zoom/RMB" button to reduce damage from entity or player attacks. You will have to time it as you can of course not block during an attack etc
-Fixed many random "glares" that were present on some scenery textures
-Slightly expanded the forest, graveyard, and snow theme view distance
-Added a new entity: Mimic. This entity can take the appearance of either a small or big chest, but once you get too close will reveal its true form and attack. If defeated, it drops many items, however.
-Added ambient lighting that prevents some walls from being completely black (unlit)
-The default PSX effects are now not as dark and hard to see, while still being PSX era
-Fixed a bug where killed entities can still sometimes play a sound for new players joining a multiplayer game
-Fixed the text for an item you are selling sometimes overlapping off the screen
-Fixed a bug where the damage number for the received damage by the player did not reflect buffs
-Many other much smaller tweaks such as small visual glitches/typos/etc....
As always, there will be another update soon!
Cheers!
[img]{STEAM_CLAN_IMAGE}/41886210/4e02ed2ecdc3212d465ee53e86ecca25dac90e51.png[/img]