New beta build - version 0059

* Hard Mode challenge - spicy but not quite as brutal as Masochist Mode * Some new room layouts in the Fleshy / 2nd sector * Items should no longer get hidden in out-of-reach walls (except intentionally where a later upgrade can give access) * Reduced HP a bit on the sector 3 super-tough enemies * Added a note on the controller config screen / diagonal-shot section, for keyboards with multi-key scan problems that prevent diagonal shots * Fixed some glitches with sector 3 "challenge pagoda" switch plates not reopening properly * Damage upgrades now increase missile splash damage too * Challenges now unlock whether you continue to the 2nd quest or not * Crawlers no longer get stuck and pile up in secret door exits I'm planning to submit the game to Steam for launch approval early next week, and shooting for a launch date of June 8th, so getting close! No idea how it'll do, the indie game world is crazy crowded these days and I didn't spend a lot of time on Twitter, Twitch, etc. like devs are supposed to now (constraints of my day job, my introvert nature, etc.) But pretty proud of where the game is at, and I plan to put more time into updates, improvements, and marketing post-launch. Thanks again to everyone who provided feedback so far, shared the game with friends etc., really appreciate it!