New and Shiny RAYZE 1.9 is here!

RAYZE

RAYZE is an AIM RACER. Hit a target to accelerate. Miss and you slow down. Hit a wall and lose. Find the fastest route. Get to the finish line. Simple? Yes. Easy? Hell no. Ready? 3... 2... 1... Let's RAYZE!

[h2]RAYZERS![/h2] Welcome to your [b]*New & Shiny RAYZE*[/b]. The first post-release update takes the [i]aim racer[/i] concept so many people fell in love with, and turns the dial to 11 to make sure the game is even more bombastic. We're grateful for your feedback, that helped us greatly in giving the game a new layer of fine polish. With nearly all reviews on Steam being positive, we know we've got something special here. If you have RAYZE sitting idly on your wishlist, here's your cue to find out what's it all about - the game is 25% off this week! https://store.steampowered.com/app/1689190/RAYZE [h2]What's new?[/h2] If you've already spent some time playing RAYZE, chances are you'll feel like you're playing a whole new game. The changes to the look and feel are so substantial, we were tempted to dub this release [b]RAYZE 2.0[/b], but we decided to keep that one for later and settle for 1.9 instead. So what's changed? You'll notice instantly - why not see for yourself? [previewyoutube=l6G8TCz5FnE;full][/previewyoutube] Let us know what you think of the changes! Or - of you're a new player - come and say hi, and tell us how are you enjoying RAYZE. The [url=https://discord.gg/jyVCjBFZKe]official Discord server[/url] would be the best place to do it! Want to know more? See the full changelog below: [h2]Full RAYZE v.1.9 changelog:[/h2] [list][*] anti cheat for speed hacks implemented [*] added different fullscreen mode variants in settings [*] updated crosshair look, animation and functionality [*] added crosshair scale settings [*] mouse input should be noticeably even more raw [*] updated mouse sensitivity settings with 3 floating points [*] added panel warp particle effect for [*] added energy tunnel particle effect to indicate trajectory [*] baked occlusion culling in all the levels [*] jukebox doesn't appear when music is disabled [*] some SFX were updated [*] redesigned 3_5 (map is now static without moving elements with more warp possibilities) [*] cars on 4_3 (don't drive on players route anymore) [*] visual changes for improved visibility on levels 5_4, 6_1, and 6_2[/list] [h2]What's next?[/h2] RAYZERS! Today's update brings RAYZE much closer to what we'd consider [i]aim racer perfection[/i], but we know there's more you folks expect of us. Namely - more levels. The second season is underway, and it will bring a slew of new levels to explore, overcome, and master. We just need to make sure we have enough players to keep things interesting, so by all means - make some noise! Got a friend who might enjoy our bite-size speedruns? Tell them today! The next update, worthy of the [b]RAYZE 2.0[/b] name, will coincide with the Nintendo Switch release, so expect to see controller support in RAYZE at that point (and probably a separate set of leaderboards). For now, please enjoy the new look of your [b]all-time favorite aim racer[/b] (we can say that, we're the first one of the genre, after all!). [b]Ready? 3... 2... 1...[/b] [img]{STEAM_CLAN_IMAGE}/41049280/6117e9373c17c746526f9c411b606805daa48a80.png[/img]