It's an ability I gave up on during development. I thought this ability would make the game too easy, making dodging unnecessary. And since I'm an idiot, I hadn't tested it.
It's done. This ability will make you better without making the game easy. It will allow you to get out of a difficult situation and vary your game, it opens up new perspectives.
Drum roll !
Now during the [b]acrobatic phase[/b] of the [b]jump[/b], you are [b]invulnerable[/b]!
[b]Jumping[/b] is now [b]also[/b] a [b]dodge[/b]!
Watch out before you ignite.
The accorbatic phase of jumping is short, so if you can now jump through a tornado, you might as well land in it and die if you jump too soon.
But it's fun to dodge a jump kick by jumping yourself :)
Well expected this new ability is not explained in the tutorial that I will try to redesign and shorten for the summer sales.
Because my current priority is to have a Steam demo ready at the beginning of June for Underwater Diving, so that it can participate in the Steam Next Fest at the end of June.
https://store.steampowered.com/app/2178190/Underwater_Diving/
I still made a small correction in the tutorial.
When I say the attack is dangerous only 2 frames, in fact it's 3 ;)
Conclusion, if you still haven't managed to complete the first level.
Well, now is the time to try again!
Good game, and be real BUSHI!