[b]Important: [/b]this update is currently on the [b]beta[/b] branch only!
This is quite a significant update, but some things are not finalized, so it only goes into the [b]beta [/b]branch on Steam for now.
Here are the major changes:
[olist]
[*] Completely new Companion - this covers all the "non-game" part of the game, and it sets the stage for how the story will be delivered too.
[list]
[*] Full mouse, controller and keyboard support for the companion
[*] Dynamic color change based on level
[/list]
[*] New tutorial - this is a video-based approach, vaguely inspired by Frostpunk.
[list]
[*] New levels/introduction to key concepts
[*] A read/unread flag for all of the tutorial entries
[*] Tutorial entries available for later viewing in the Companion
[/list]
[*] Level start transitions - a "scanline" approach to fading the levels in that provides depth, while being very performance focused
[*] Performance improvements - some of this was for the new stuff, but lots of work went into performance. Timeline performance still needs addressing, but that's a bigger piece for a future update.
[*] Some UI/look changes and working towards eventual consistency and what buttons are and how they behave across the entire game.
[*] All music is now back into the game (currently just randomized, not location-specific)
[*] Lots of other small changes, including shadows/lighting improvements, bugfixes, etc.
[/olist]
Here's an example on how the "scanline" transition looks for the Asian location:
[img]{STEAM_CLAN_IMAGE}/35599771/ce0d155737bc8795a615a1365b1d0d6c5d102d75.gif[/img]
And a poorly compressed gif of the companion showing the perspective and color change:
[img]{STEAM_CLAN_IMAGE}/35599771/0859bc60c877e152b103a335b711d66c51eb4317.gif[/img]