NeoDuel: Patch Notes (Version 1.0.96) - The Big Upgrade Patch!

NEODUEL: Backpack Monsters

NEODUEL: Backpack Monsters is a PvP inventory auto-battler with a monster-trainer twist! Collect Cosmions and items, and strategically manage your backpack to create unbeatable combos in tactical duels. Rise through the leagues to become the ultimate Cosmion master!

Salutations, Duelists! As of today, November 7th, 2024, a new patch has gone live for NeoDuel: Backpack Monsters. To experience the most recent and up to date build of NeoDuel on Steam, make sure you update your game. Here's what to expect in this patch note: [u][b][h2]THE BIG UPGRADE PATCH[/h2][/b][/u] DID SOMEONE SAY MAWR UPGRADES!? Yes indeed, and that brings a staggering amount of almost 160 Upgrades in the game with today's 13 new additional Upgrades. The new batch is just adds some missing pieces to the puzzle, and here's the full list including in order from left to right. [img]{STEAM_CLAN_IMAGE}/44786371/d36b290b48736b9315fc1b64a7ca629ab75dd9c2.png[/img] [list] [*] [b]David (available in stage 1,2 and 3):[/b] Take 30% maximum health damage and gain 20% damage. [*] [b]Goliath (available in stage 1,2 and 3):[/b] Gain shield equal to 25% of your max health and lose 5% damage. [*] [b]Regen of the Colossus (available in stage 1,2 and 3):[/b] Every second, gain 1,5% of your maximum Health. [*] [b]Roll of the dice (available in stage 1,2 and 3):[/b] Cosmions have 10% chance of not consuming Energy. [*] [b]SHIELDS UP 1 (available in stage 1):[/b] At start, gain 40 Shield. [*] [b]SHIELDS UP 2 (available in stage 2):[/b] At start, gain 90 Shield. [*] [b]SHIELDS UP 3 (available in stage 3):[/b] At start, gain 150 Shield. [*] [b]Stop the Bleeding (available in stage 1 and 2):[/b] For every loss you have, gain 2 Toughness. [*] [b]Strength from numbers (available in stage 1 and 2):[/b] For every Cosmion you have, deal 1% more damage. [*] [b]Tough Shell (available in stage 1, 2 and 3):[/b] For every Defender you have, gain 1 Toughness. [*] [b]Slimi packet 1 (available in stage 1):[/b] Your Slimis now have 4 second cooldown instead of one time effect, gain 2 Slimis. [*] [b]Slimi packet 2 (available in stage 2):[/b] Your Slimis now have 4 second cooldown instead of one time effect, gain 4 Slimis. [*] [b]ANOTHER ONE? (available in stage 2):[/b] Gain a Rogueduck, lose everything you have. [/list] [b]Developer’s Notes: [/b][i] With this update, you will realize that the Upgrade selection pool is getting bigger, and we won't stop there. When a pool gets this big, it can be very hard to find the Upgrades you are looking for in the long run. While we don't want players to be forced into playing a specific build every time, we also do not want Duelists to NEVER play their dream composition. In a near future patch, we are thinking of a QoL update which will further make the entire Upgrade selection feel good and reliable.[/i] This patch is also focused on a rebalancing of Neoduel's Upgrades, with a plethora of changes mostly on a granular level in terms of stats, based on now one full month of Duelist data. That ranges from how many times certain Upgrades or Cosmions were picked in the shop, and pair it with current win streak and overall success rate. We hope that the following rebalanced upgrades will incite some new build crafting juice: [list] [*] [b]Adrenaline Boost (available in stage 1,2 and 3):[/b] Once per duel, when you are below 25% Health, gain Shield equal to the 25%->20% of your maximum Health. [*] [b]Better Than Nothing 1 (available in stage 1):[/b] Each lose gives 4->5 additional coins. [*] [b]Better Than Nothing 2 (available in stage 2):[/b] Each lose gives 6->8 additional coins. [*] [b]Better Than Nothing 3 (available in stage 3):[/b] Each lose gives 8->10 additional coins. [*] [b]Blood Pact (available in stage 1,2 and 3):[/b] Lose 20%->30 of your Health but gain 5-6 Strengthen. [*] [b]Blood Pact (available in stage 1,2 and 3):[/b] Your Cosmions deal more damage according to your opponent's missing health (1%-40%->30%, capped at 40%->30% Health). [*] [b]Cheap Tactics (available in stage 1 and 2):[/b] Common and Rare Cosmions trigger 35% faster. [*] [b]Corrosive Acid (available in stage 1 and 2):[/b] Acid now also damages the opponent Health. Acid now deals %25 less damage. [*] [b]Defense of Many (available in stage 1, 2 and 3):[/b] Gain 8->7 Shield per Cosmion you have. [*] [b]Earthen Armor (available in stage 1, 2 and 3):[/b] Gain 5->7 Toughness. [*] [b]Elemental Synergy (available in stage 1, 2 and 3):[/b] Cosmions from your most used element have additional 30%->20% Cooldown Reduction. [*] [b]Energized! 1 (available in stage 1):[/b] Gain 5->6 Energize. [*] [b]Energized! 2 (available in stage 2):[/b] Gain 7->9 Energize. [*] [b]Energized! 2 (available in stage 2):[/b] Gain 10->12 Energize. [*] [b]F.A.S.T. (available in stage 1, 2 and 3):[/b] Gain 7->5 Haste. [*] [b]FireStarter 1 (available in stage 1):[/b] Inflict 5->4 Burn. [*] [b]FireStarter 2 (available in stage 2):[/b] Inflict 10->8 Burn. [*] [b]FireStarter 3 (available in stage 3):[/b] Inflict 15->12 Burn. [*] [b]FlowMaster 1 (available in stage 1):[/b] Gain 10->15 Flow. [*] [b]FlowMaster 3 (available in stage 3):[/b] Gain 30->25 Flow. [*] [b]Greedy Dragon 1 (available in stage 1):[/b] Gain 10->8 Coins. [*] [b]Greedy Dragon 2 (available in stage 2):[/b] Gain 15->12 Coins. [*] [b]Greedy Dragon 3 (available in stage 3):[/b] Gain 20->16 Coins. [*] [b]Harmonic Resonance (available in stage 2 and 3):[/b] If you have equal number of Fire and Water Cosmions, gain 45->50 Flow and inflict 15 Burn. [*] [b]Icy Protection (available in stage 1,2 and 3):[/b] Triggering Frostbite also gives 25->20 Shield. [*] [b]Icy Veins (available in stage 1, 2 and 3):[/b] For every Ice Cosmion you have, inflict 2->3 Frostbite at start. [*] [b]Jitterz (available in stage 1, 2 and 3):[/b] Boost your Energy regeneration rate by 40%->30%. [*] [b]Last Breath (available in stage 2 and 3):[/b] When you are below 40%->30% Health, Attacker Cosmions gain 100% Critical Chance. [*] [b]Less is More (available in stage 1, 2 and 3):[/b] If you have less Cosmions than your opponent, gain 10->12 Toughness. [*] [b]Like the Wind 1 (available in stage 1):[/b] Gain 5->6 Clarity. [*] [b]Like the Wind 2 (available in stage 2):[/b] Gain 7->9 Clarity. [*] [b]Like the Wind 3 (available in stage 3):[/b] Gain 10->12 Clarity. [*] [b]Link Master (available in stage 1, 2 and 3):[/b] For every 3->4 active links you have, gain 1 random buff. [*] [b]Love is in the Air (available in stage 1, 2 and 3):[/b] Gain 1 Restoration for every 2->1 Air Cosmion you have. [*] [b]Master of None (available in stage 1, 2 and 3):[/b] If you have no more than 4 Cosmions of the same element, gain 4->5 Toughness and inflict 4->5 Brittle. [*] [b]MORE ENERGY (available in stage 1, 2 and 3):[/b] Increase maximum Energy by 33%->40%. [*] [b]More is More (available in stage 1, 2 and 3):[/b] If you have more Cosmions than your opponent, inflict 10->8 Brittle. [*] [b]Muscles Up 1 (available in stage 1):[/b] Attacker Cosmions gain 2->1 additional damage, gain 1 Plinn. [*] [b]Muscles Up 2 (available in stage 2):[/b] Attacker Cosmions gain 4->2 additional damage, gain 2 Plinn. [*] [b]Muscles Up 3 (available in stage 3):[/b] Attacker Cosmions gain 6->4 additional damage, gain 3 Plinn. [*] [b]Nature Heals (available in stage 1, 2 and 3):[/b] For every Nature Cosmion, healing effectiveness increased by 5%->7%. [*] [b]Optimized Defense (available in stage 1, 2 and 3):[/b] All Shield you gain increases by %25->20%. [*] [b]Ouch (available in stage 1):[/b] Gain 3->4 Spike. [*] [b]Ouch!!?!?!? (available in stage 3):[/b] Gain 7->6 Spike. [*] [b]Pure Soul (available in stage 1):[/b] Negate the first 4->5 incoming debuffs. [*] [b]Purer Soul (available in stage 2):[/b] Negate the first 7 incoming debuffs. [*] [b]Purest Soul (available in stage 3):[/b] Negate the first 10->9 incoming debuffs. [*] [b]Purist (available in stage 1, 2 and 3):[/b] If you have no essence in your bag, gain 15%->20% maximum Health Shield. [*] [b]Resilience (available in stage 1, 2 and 3):[/b] You take less damage according to your missing Health (1%-40%-> 1-30%, capped at 30% Health). [*] [b]Slimy Barrier (available in stage 1, 2 and 3):[/b] Gain 15->16 Shield for each Slimi you have. [*] [b]SoulStealer 2 (available in stage 2):[/b] Gain 6->5 Siphon. [*] [b]SoulStealer 3 (available in stage 3):[/b] Gain 9->7 Siphon. [*] [b]Spacious! 1 (available in stage 1):[/b] Gain 3->2 random zones. [*] [b]Spacious! 2 (available in stage 2):[/b] Gain 4->3 random zones. [*] [b]Spacious! 3 (available in stage 3):[/b] Gain 5->4 random zones. [*] [b]The Core of All (available in stage 1):[/b] Gain 8->7 Common essence. [*] [b]The Core of All 2 (available in stage 2):[/b] Gain 7->6 Rare essence. [*] [b]The Core of All 3 (available in stage 3):[/b] Gain 6->5 Epic essence. [*] [b]Tiny Army (available in stage 1 and 2):[/b] Common and Rare Attacker Cosmions gain 4->3 Damage. [*] [b]Versatile Army (available in stage 2 and 3):[/b] If you have no duplicate Cosmions, gain 7->15 maximum Energy. [*] [b]Win-Win 3 (available in stage 3):[/b] Each win gives 5->4 additional coins. [/list] [b]Developer’s Notes: [/b][i] In general, we realized that some Upgrades were either too strong or extremely weak. This made the already frustrating aspect of the Upgrade selection RNG even worse for players. With this big balance update and 13 new Upgrades (on top of those added last week), we hope it bring the power level of all of them more in sync, so Duelists do not feel as bad when they are picking a less than ideal Upgrade option for their build.[/i] [h2][u][b]BUGFIXES AND KNOWN ISSUES[/b][/u][/h2] [list] [*][b] Japanese, Korean, Traditional & Simplified Chinese - KNOWN ISSUE [/b]: We've needed more time to implement all new localization for this patch, and due to timezone differences will have some unedited translations for these languages, but will be patched in less than 24 hours.. [*][b]Steam Deck bugs - KNOWN ISSUE [/b]: Steam Deck running on Linux means that lots of those OS bugs are affecting Neoduel "on the go". Expect to see black bar in places where some animations are not loading correctly, and there's small instances of cloud save not working as intended, creating a different instance of your save on the machine. We're currently investigating a fix. [*][b]Achievements - KNOWN ISSUE [/b]: We received small reports of certain complex achievements like "Fusion Complete" are not triggering upon completion. We're currently investigating a fix but require more data so don't hesitate to open a support ticket on Discord. [/list] For the most recent news, join the NeoDuel community by following us on [url=https://x.com/neoduel]Twitter[/url] or hopping into the [url=https://discord.gg/invite/the4winds]T4W Discord server[/url]. Please contact our support channel on the [url=https://discord.gg/invite/the4winds]T4W Discord server[/url] if you need assistance with typical technical issues or if you are unable to resolve your problem. Till then, keep on dueling, and good luck! [img]{STEAM_CLAN_IMAGE}/44786371/4956336d08280c66bb6085ef46e85e0833e0cab0.jpg[/img]