Nemesis: Lockdown v. 1.0.0.2 patch notes

[h1]Survivors, do you copy?[/h1] This is the first post-release transmission. Some things have been optimized and improved and there's also quite a few bug fixes. The full patch notes are as follows: [h1]Gameplay:[/h1] [list] [*] Mini scenario difficulty level optimized [*] Tutorial UI improvements [/list] [h1]Performance:[/h1] [list] [*] Room loading optimizations [*] Game performance optimization [*] Game loading optimization [*] Calculating steps in Event Phase improvements [/list] [h1]Visuals:[/h1] [list] [*] Spawn animations for each intruder implemented [*] Survivor model in the lobby improved [/list] [h1]Bugfixes:[/h1] [list] [*] Changing the panel for multiple room actions for a Janitor's "Maintenance plan" Action and Sentry’s ”Defence Plan” Action [*] Fixed a bug that freezes the game from continuing if the player disconnected during actions "Maintenance plan",” Defence Plan”, and “Choose Next Attack Card” [*] Character limitation in the server name [*] TAB button issue in the tutorial [*] Fixing the panel for a Xenobiolog's "Choose Next Attack Card" Action [*] The audio issue in the tutorial [*] Event Phase freezing [*] Mini Scenario - Closed Doors issues [*] Achievement bugs [*] Interactive Carcase after killing an intruder in an unexplored room [*] Fixed the problem with the falling character in the Cave Entrance [*] Distraction action [*] Computer Action Fix - Put Fire And Drive Away Intruders [*] It was fixed when the game got stuck on one of the players [/list] [h1]Other Features:[/h1] [list] [*] Added a tool for reporting problems with the Event Phase [*] Added a link to the game's Discord channel [*] Other small bugs and improvements [/list] That’s it for today’s transmission. Stay tuned for more as we continue working on the game. Over and out.