NAIAD DevLog #2 + DEMO (TinyTeams Event)

[img]{STEAM_CLAN_IMAGE}/41481868/4cb8d13775b2ffa3e077787f5094a2bc28d58775.jpg[/img] [H3]Naiad DEMO + TinyTeams[/h3] It's very exciting for me to announce that Naiad is part of the TinyTeams event with a DEMO during these days! Visit the event page here: [url=https://store.steampowered.com/sale/tinyteamsfestival2023]tinyteamsfestival2023[/url] Don't miss the chance to follow the event, enjoy offers, play exclusive demos and watch the streaming of many interesting games. [url=bit.ly/naiadgame][b]NAIAD DEMO is now available to download and PLAY![/b][/url] [h3]DEVLOG #2:[/h3] Thanks to all of you who have taken the time to write about your experience and sensations playing Naiad. [b]These are some of the improvements and news:[/b] [img]{STEAM_CLAN_IMAGE}/41481868/91afd77113b1d15603e796b725bd97035242b371.gif[/img] [h2]Improved controls + Mouse support:[/h2] I finally managed to spend some time to extend and improve the controls on PC, which I hope will allow more people to play more comfortably and easily. - With the [b]new mouse support[/b] it is now possible to manage both the menu interface and options, as well as the character control. - Options have been added to switch the keys between two predefined modes (right-handed and left-handed), so you can use the arrow keys or the 'WASD' keys. - The controls screen shows a visual graphic for each control in use, automatically. - The handling of the character has been adjusted to be more agile, without losing the dragging effect of swimming in the water. - When using the keyboard to move the character, a small arrow appears as a guide to help the player better understand the direction. [img]{STEAM_CLAN_IMAGE}/41481868/b73f51440d24845e56391123c19ea7e870f6981c.gif[/img] [h2]Interface design:[/h2] Taking advantage of all the necessary changes to make mouse interaction with the interface possible, I have also been improving and extending features in the menu screens with new, prettier, more intuitive and optimized elements. All this with the aim of making the game as smooth as possible. - New screens with elements to discover during the adventure. - Graphics that are painted when changing screen. - A new and better type of buttons. - Interface that warns before finishing each level to allow the player to go back and explore more before going down the river. [img]{STEAM_CLAN_IMAGE}/41481868/0592b61c6fbf46113cf826d503f87b94614b0134.gif[/img] [h2]More animals, more behaviors:[/h2] One of the keys of Naiad is the interaction with the friends that you find in the wildlife and nature. Since the initial concept of the game, there have been many ideas that I would love to include in the game. From additional animals to find to fun puzzles. Some of the new features are: - New additional animals such as jellyfish, octopus and squid that are fun to swim with, and more!. - Certain animals found on the shore, such as rabbits, can now climb onto medium-sized wooden logs floating in the water and thus be transported in a kind of "mini-boat". - Interaction with frogs has been improved to make it easier for them to follow you. - More animations when certain animals land on a place, such as butterflies on flowers, frogs on water lilies, ... [img]{STEAM_CLAN_IMAGE}/41481868/d5af5c0f6120a26c7651355abb3ab3bff1aed985.gif[/img] [h2]Music in harmony[/h2] - Did you know that Naiad contains over 60 different pieces of music? All of them have been revised to match Naiad's singing during the game. - In addition to the music that can be heard in each of the levels, there are some special melodies to discover and learn to sing. [h3]Thank you so much for playing, supporting and making Naiad possible![/h3] [i]Kind regards, Elwin[/i]