Nemesis, Goddess of Retribution, is out of control. She is corrupting the Threads of Fate and punishing all those who oppose her. Take up your weapon, fight alongside gods, and change fate itself in Titan Quest II, an action RPG inspired by Greek mythology.
In our March update, we detailed the ichthian faction, but alluded to how not all types of enemies in Titan Quest II form factions. The boss enemies that you encounter are perfect examples of this. Usually fighting alone, these enemies will generally be some of the most lethal encounters you will come across. In today’s update, we give you a glimpse of two of our minibosses: the gryphon and the hippokampos.
[b]Gryphon[/b]
Mythologically, gryphons hail from Skythia, a region in eastern Europe and central Asia, where a tribe of them is said to sit atop a hoard of treasure. Like many monsters in Greek mythology, they are a hybrid creature, with a lion’s body and an eagle’s head and wings. When a gryphon moves into the neighborhood, there’s bound to be trouble, as they are known for picking off sheep, goats, pigs, and even wild boars for their supper. A fight with a gryphon is the perfect opportunity for a fledgling Greek hero to prove their mettle. But be warned--gryphons can be crafty creatures.
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In combat, the gryphon’s most powerful ability has it take off into the air and utilize a powerful swooping attack. As an agile creature, it will also be capable of pouncing around the player, lashing out several times in a row where least expected. This then gets rounded out by several variants of regular melee attacks. While this is the first and easiest miniboss you will come across, we still intend for it to pose a threat and test your combat fundamentals.
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[b]Hippokampos[/b]
Hippokampi are what the ancient Greeks believed the adult form of the sea-horse looked like, and you can see that reflected in their colorful, almost feather-light appearance. In the world of Titan Quest II, they were coveted by the ancient Mycenaeans for their menageries. As mounts to the Nereids and chariot-horses for Poseidon, they can be quite dangerous when provoked.
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The hippokampos is somewhat more advanced in combat than the gryphon. Utilizing a mixture of cold and lightning damage, it will hit the player with a barrage of powerful attacks, such as a telegraphed, but sudden geyser eruption, as well as a powerful water jet followed up by a stunning lightning strike. It will also be able to hurl ice shards at the player, and make use of several melee attacks, as well as a defensive barrier. What’s more, we are experimenting with making this creature completely immune to crowd control effects (e.g. stun, freezing) outside of telegraphed windows of vulnerability. These aspects together will require that the player makes use of all they have learned so far. A good sense of attack timings, movement during combat, and evasion will be rewarded.
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As far as our vision for these boss encounters goes, studious players that learn the moves of these creatures will be best equipped to respond to them--it’s all about building a rhythm and achieving a clean execution. To aid this learning process, these creatures perform clear sequences of attacks, making it so that clean play can result in victory on a first attempt, provided you survive as you are learning the enemy’s moves! Mind you, death carries a heavy price in Titan Quest II. The entire encounter that killed you (whether it’s a boss or not) gets fully reset, and you will respawn in the previous hub (convenient teleport options will be provided, though). These creatures will certainly have the tools to put players down when they’re making several mistakes. Even defeats can teach useful lessons, however.
You can also always choose to work on getting a little stronger before returning for your next attempt. You can level up beyond the current area’s level, or simply farm for items that help against the specific boss in question, such as via resistances. On the other hand, if you are looking for even more of a challenge, you can raise the difficulty by invoking rituals.
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Lastly, these fights are not one-off experiences, as you will be able to re-summon these beasts in order to reap the rewards again and again. We will talk about these rewards in more detail soon.