A tactical game combining the turn-based combat of XCOM with story, exploration, stealth, and strategy. Take control of a team of Mutants navigating a post-human Earth. Created by a team including former HITMAN leads and the designer of PAYDAY.
Hello Stalkers!
A new patch and a posterior hotfix are live for Mutant Year Zero: Road to Eden and its Seeds of Evil expansion, you may find the patch notes below:
[h1][u]CRITICAL FIXES[/u][/h1]
[list]
[*] Fix for Treehugger crash.
[*] Fix for Ground Pound crash.
[*] Fix for crash when maxing out save slots in 3 or more sessions.
[*] Failsafe for potential crash when AI is moving.
[*] Fixed rare crash when travelling to the Under-Ark.
[*] Fixed a bug which allowed the player to get to the ark early with the SOE pre-made save.
[*] Fix for “characters falling from the second floor makes them land below ground rendering affected enemies untargetable”.
[/list]
[h1]Bug Fixes[/h1]
[list]
[*] Fix for difficulty selection bug when overwriting savegames.
[*] Fixed a bug with medbot in Pripp mission which could vanish after reloading.
[*] Control pad/keyboard selection bug fixed.
[*] Fix for Big Khan being able to damage himself with his own flame puke attack and the attack not hitting the full grid.
[*] Joker ability no longer taunts all enemies in the map, plus some other fixes with this.
[*] Fix for rare bug that makes the GUI vanish.
[*] Pyro’s damage VS preview is now consistant.
[*] Fix for ‘Doctor’ Artifact skill not granting the amount of health bonus as shown.
[*] Fix for Artifact skill costs in Pripp’s Bar.
[*] Fix for med-bots revive action not being interrupted under certain conditions.
[*] Fix for Magnus’ Puppeteer not being interrupted under certain conditions.
[*] Fix for infinite medkit pickup glitch on Sea Titans map.
[*] Credits music now loops.
[*] Lots more stability and minor level fixes.
[*] Minor localization fixes.
[/list]
Thank you for all the issues reported and feedback shared so far!