Mutant Meltdown - Build Roads

Greetings friends! This time, a new update added QoL improvements and many other important small things. New professions, and now you can build roads too! [Added] - Added professions (Farmer and Escaped Inmate) - Fat Mutant puke will stay on the ground for 3 turns and then fades away, no longer creating a radiation zone. - Added an option with some information about a newfound survivor and the choice to accept or reject it - Added options to sort items on the inventory and at the Camp Storage - Stack equal items on the camp storage. - Added option to build roads, so you can connect to locations to use the cars more efficiently [Fixed/Improved] - Dragged item icon being stuck after closing the inventory - when a professional driver perk successfully chance happens, displays a message - Upon loading the game, not setting the night visually right - Team without a priest was being healed through a priest who was not in the group - The game wouldn't be saved if left on turn 1. - Fix bug causing 'Good Swing I' perk that would become unreachable, leading to levels II and III being impossible to pick up. - Would not refresh with the updated values of the max fuel allowed in a car in a garage at the camp. - Upon changing character using the button or the shortcut C, it will automatically refresh if the char stats panel is open and the selected character visually - Fix the alternative weapon button, which would be used in conjunction with the SPACE BAR - Will auto close the char stats and inventory on opening the Manage Camp and vice-versa - Balanced item quantity values according to the quantity selected at the beginning of the game - Some minor updates to some icons and changes to some colors used Stay tuned. More to come, friends! [img]{STEAM_CLAN_IMAGE}/42654358/28349dfd2391e954ccafb7d14eb71e135f170dd1.png[/img]