Several different things in development lately! Let's get right into it.
[h1]Music[/h1]
The Runeforge OST is currently being worked on by the very talented Rayes ([url=https://linktr.ee/rayesmusic]https://linktr.ee/rayesmusic[/url])!
We've been working very closely together to capture the right vibe for the game. I think Rayes said it best in an answer to a question in our Discord server about the overall focus of the music in Runeforge:
"We're working hard to create an immersive musical experience for the game, and part of that includes ensuring that the music evolves and adapts to different in-game events and environments.
Players can expect a diverse range of music that enhances the game's atmosphere and brings the world to life."
It didn't take us long to find the right sound for Runeforge, in fact we've gotten a lot done in the past 2 weeks we've been working with each other. We already have music for the different environments in the game, several songs for "general gameplay", and a song that will be played during the night. We also shared this teaser for the OST that can give you an idea of the kind of music that will be in Runeforge!
[previewyoutube=Iz6oiK8kKv4;full][/previewyoutube]
We still have more work to do including more environmental tracks, a main theme, and battle music. I really can't wait to share this music with you guys, I'm personally really excited about it and Rayes has done an absolutely fantastic job with creating these songs!
[h1]Movement, Camera, New Character Model, & Animations
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[img]{STEAM_CLAN_IMAGE}/41441434/80a94da2118d19382ae90af3078214d3338c6c85.png[/img]
For video of the new movement and camera see this tweet (Steam won't let me use videos unless it's on YouTube 😖):
[url=https://twitter.com/Aesli_/status/1636150347432435712]Player Movement & Camera Tweet[/url]
A while back I created a new human male character model, as well as redesigns of older models. The new character model is now rigged and new animations were made. A lot of the animations were too stiff and for these new animation I focused on making them more smooth. I'm also focused on making sure these animations give life to the characters in a stylized way while keeping it pretty simple. I think the simplicity works well with a game like this.
Player movement was pretty much reworked. I kept the same 8-directional movement system that a lot of 3rd person games use but now it's much smoother and responsive. The player camera is smoother, and I've also implemented the following:
- Proper 1st person. You can see it in the video at the end. You may notice the camera isn't very smooth, this was fixed after that video was taken.
- Smooth movement across different block heights. Previously when moving up a block the character would immediately kind of "teleport" on top of the block which made it look kind of stiff and jittery when climbing a hill for example. I made my own implementation of Unity's character controller slope movement feature that creates a smooth transition when climbing up a block. (This wasn't shown in the video but I'll show it soon!)
[h1]Preparing for Mobs & Combat Update
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I'm currently working on implementing the new mobs into the game and working on improving the animations for all of the mobs. Then I'll improve how item handling is done, combat mechanics, and combat animations. I'll most likely be working on improving UI and some visual effects soon too.
Expect to see a lot of this done by next blog post! And if you have any suggestions or questions regarding the mobs and how combat works please let me know in our discord server! :)