Kill the monsters & grab the loot in the classic card game!
[img]{STEAM_CLAN_IMAGE}/42903726/a47965eb2d66c2127596731c252a16536931c465.jpg[/img]
Howdy!
Today’s patch is focused on resolving issues with jump-in timers in multiplayer games with AI players, as well as fixing softlock issues. This patch also resolves a handful of gameplay bugs, which will improve player’s quality of life.
As always, if you encounter anything in game that seems like it’s not supposed to be that way, please drop us a line using the in-game feedback option, or via email to Support@DireWolfDigital.com. You can also poke us on Discord.
Thanks for playing[i] Munchkin[/i]!
[h2]Improvements[/h2][list][*] Updated Theft tooltip and Thief card text to more accurately reflect which situations it may be used in.[/list]
[h2]Bug Fixes[/h2]
[*] AI’s Looking For Trouble animation in multiplayer can no longer reduce a player’s jump-in timer.
[*] Animation buffer will now properly keep any animations from an AI’s previous jump-in action from reducing the timer on any subsequent jump-ins.
[*] Jump-in timers will no longer be reduced after an AI takes over for a human player.
[*] The AI now properly equips multiple race and class cards during the character creation phase if it starts with Super Munchkin or Half-Breed.
[*] Fixed an issue where the AI could sometimes start the game with more than 2 Hands worth of Items equipped. No Cheating in Munchkin!
[*] Resolved a corner case where Orcs could erroneously get a bonus level due to bonus strength that shouldn’t count in the fight (against Ghoulfiends, for example).
[*] Raincoat now properly blocks all Potions.
[*] AI names will now be properly localized in all situations.
[*] Curse prompt text will no longer exceed the bounds of the textbox. This was an issue in German only.
[*] Fixed a number of uncommon softlocks.[/list]
[i]Thank you![/i]