Kill the monsters & grab the loot in the classic card game!
[img]{STEAM_CLAN_IMAGE}/42903726/e47142547f6d2244ce0e9bbc608a6ad7fe3fa7cc.png[/img]
A very mischievous hello to you all!
This patch brings [i]Munchkin [/i]players an improved experience to numerous parts of the game: we’ve improved character creation during match setup so cards act more intuitively, clarified Discard UX, and improved the presentation of the Action Log and various odds and ends on different screens and menus.
Additionally, we made systemic improvements that address current bugs and avoid future ones, and improved how timers and VFX are handled during multiplayer gameplay.
Finally, we’ve continued to squash rare softlocks and fixed a number of corner-case gameplay bugs. All in all, we are very excited to bring these improvements to players and eagerly await your feedback and requests.
[h1]Improvements[/h1]
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[*] Action Log notifications
[*] Improved game setup and character creation
[*] The game flow will remain the same, as this is mostly a backend fix. However, it will flow more naturally
[*] Improved Discard UX
[*] Improved App Stability across devices
[*] Improved multiplayer UX around timers, jump-ins, VFX, and animations.
[*] In general, these changes will mean less downtime waiting for animations. More time for Mischief!
[*] Improved AI valuations in various cases
[*] Various quality of life improvements to the playmat and player HUD
[*] Some highlights:
[*] Action log items now have notifications associated with them, so you can see what just happened without having to search through the full log
[*] Clarified what’s happening during Ask For Help selections for non-active players.
[*] Improved contextual updates to the HUD during combat –Never miss when the monster’s rewards have been changed again!
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[h2]Bug Fixes[/h2]
[list]
[*] Under-the-hood improvements for fixing and avoiding gameplay bugs
[*] Numerous fixes for specific gameplay cases around characters, classes, items, inventories, and cards
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[h2]Community Bugs[/h2]
[list]
[*] In addition to our internal testing, we’ve fixed a number of issues reported by you, our amazing community! We continue to value and appreciate your feedback. (Keep it coming! support@direwolfdigital.com)
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Community-reported improvements made and issues fixed in this patch:
[list]
[*] Added the ability to change your selections before confirming cards to discard. Accidentally dropped in that Blessed Mallet? You can drag it back out now
[*] Resolved a gameplay issue where Doppelganger was put into the discard pile before combat ended, which could cause improper interactions with Dowsing Rod
[*] Items with passive abilities other than bonus strength now properly apply their abilities to their new owners when stolen or traded
[*] Players will now always properly get their treasure rewards when avoiding combat with monsters like the Amazon
[*] Help Me Out Here can no longer be used to steal Kneepads of Allure if you can’t actually use the Kneepads to charm someone.
[*] Improved the clarity of the prompting for Curse! Lose Your Class when the target is a Super Munchkin
[*] Action log entries related to Curses now identify the target of the Curse.
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[i]Thank you for playing Munchkin![/i]