This is a brush treasure adventure game across the heavens. The protagonist awakens his powers and freely passes through different planes such as Xiuxian, history, Wuxia, magic, and future. Collect equipment, spirits, characters and cheats distributed across all planes through battle.
https://store.steampowered.com/app/2776450/_/
Hello, everyone! Thank you for your support and waiting for the "Multiverse loot Hunter"!
It's great to finally give you advance notice that the game will be available in EA (Early access) on January 3, 2025 !
Unlike my previous works,
The "Multiverse loot Hunter", whether in the content richness, or in the complexity of the system, have decided that it needs a great deal of development work!
As a one-man indie developer. I didn't set out to do a project that didn't match my level, ability, or ability.
It's just that during the development process, my OCD attacks, always in every system, every point will burst out new ideas.
In the EA version, I have added new content and gameplay! And optimized and modified part of the system architecture! (This caused the demo save to be unavailable)
This is pushing up the workload of the game. This is also the reason why the game ran out of time!
But what you don't need to worry about. As a gamer, I know what you want in a game:
I will stick to my original heart. Keep the game simple, refreshing, stimulate the sense of gain, achievement!
Rather than deliberately striving for balance, complexity and challenge (and mainly not good at it)
At the same time, familiar with my old players know that I focus on a listening willing to change. And one that never ends.
Because I'm not really a game studio, let alone a corporate system. Will not be due to bleak sales, bankruptcy liquidation, dissolution of the end.
I'm just playing games as a hobby (retired life).
"Multiverse loot Hunter" regardless of sales, as long as enough for me to eat three meals, I will insist on finishing, insist on doing fun!
Therefore, I invite you to join the discussion of the game after the EA version is released, and I welcome your comments and suggestions on the game.
Determined to spread in the development process, a lot of gameplay, is your collective wisdom out.
The current architecture system has strong scalability, you can add a lot of interesting gameplay! Looking forward to your arrival!
Finally, thank you again for waiting! To be honest with you, I still have a lot of work to do before January 3rd, and it's going to be challenging for me. The cake is big with tears to do well, not just finished! But in any case, this date will not be changed, and how many will be sold by then! Even if there are still problems and shortcomings, I believe that with your feedback and encouragement, I should be able to break out more inspiration and motivation!
Thanks anyway! Thank you for waiting!
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