Hey everyone! Today we're releasing a new major update that extends the moon and adds a new city like area to the moon with its own unique mechanics that will help you get deeper in the mines!
[list]
[*] Implemented the reactor at world 2 - 300km. Convert isotopes to higher tier isotopes and make power along the way.
[*] Implemented the buff lab at world 2 - 300km. Spend power you make from the reactor on buffs.
[*] Buffs are now affected by timelapse but the buffs granted from chests last much longer. (Some buffs now save.)
[*] Adjusted level 24-26 blueprint cost to account for snapshotting and trading post nerfs in previous update.
[*] Moon Miner prices have been adjusted.
[*] Made yellow gems slightly cheaper.
[*] Added more levels to the gem forge and oil rig.
[*] Added tooltip to oil rig to show time until complete.
[*] Gem crafting can now be cancelled and the cost refunded.
[*] Some tooltips now update while being hovered on.
[*] Added new blueprints to be discovered from chests passed 1350km.
[*] Scientists now gain levels faster early on (existing scientist levels will ajust with the new formula)
[*] Adjusted scientists levels (see above)
[*] Nerfed Golden Keys % and Buffed Golden Shovels.
[*] Stats tab now shows more stats.
[*] Hovering over your money now shows the total amount.
[*] Quest UI has been updated
[*] Added new hotkeys:
[*] -S: Sell center (press twice to open the other one)
[*] -Shift+S: Scientists
[*] -H: Hire center
[*] -D: Drill center
[*] -G: Gem forge
[*] -C: Core
[*] -T: For trade (press twice to open the other one)
[*] -Space: Jump to chest (if metal detector > 4)
[*] -Shift+Click: Open chests without popup
[*] -R: Reactor
[*] -B: Buff Lab
[*] Improved rendering performance of divine relics
[*] World level tinting has been adjusted
[*] Early game (<20km) balance & tutorial slightly tweaked
[*] Various small bug fixes
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