[h2][b]New Movement System[/b][/h2]
[list]
[*]Players can now choose between teleport and smooth locomotion in the "main menu" map.
[*]Using smooth locomotion you walk with the left pad.
[*]There's now also a rotate button. Using the right pad players can rotate.
[*]In the "main menu" map players can choose rotation amounts between, 15, 30, 45, and 90 degrees. Or they can turn off snap turn for smooth turning.
[/list]
[h2][b]New Shooter Gun Model[/b][/h2]
[h2][b]Better Lighting Builds[/b][/h2]
[list]
[*]Apartments has gotten increased lighting fidelity.
[*]Carnival has also received this lighting improvement and has also been changed to night.
[*]The vending machine has also gotten lighting improvements.
[/list]
[h2][b]Other Changes[/b][/h2]
[list]
[*]Made a lot of optimizations, in general the game should run a bit better.
[*]Fixed some player collisions in Apartments.
[*]Made the vending machine a tad bit smaller. I didn't realize how big I made the area until I played in a smaller playspace. I may even work on making the components of the vending machine moveable.
[*]Added some new little easter egg props.
[*]Made the mini games more consistently track high scores.
[*]The bottle knock mini game now has one less ball.
[*]Added a framerate limit. Before the GPU would be working very hard to get even more frames despite having more than enough. This will reduce your GPU usage without impacting gameplay.
[*]Removed the settings board. I'll have to rework it a lot before I re add it.
[/list]
I can't stress enough at how poorly my code has aged ːsteamsadː I've spent A LOT of time just cleaning up old code and scratching my head at my past self.
Once everything is properly optimized and I get that last minigame in there I will likely stop development for Coffee VendoR. I've been spreading myself a little too thin lately. If you include my "real job" at the studio I've been trying to work on 4 projects at once and it's just not sustainable.
Thanks for everyones support.
-Leland <3