A Mesoamerican fantasy RPG that blends turn-based and real-time combat. Explore the world through three handcrafted stories forged in bloodshed, laced with magic, and united by revenge.
[h3]Thank you everyone for your reviews! We've reached Overwhelmingly Positive which I officially puts us in the cool kids gang and will grant us entry to gamedev valhalla. 🫡
We're still working on localisation and expecting to deliver it soon™. Meanwhile we're pushing this patch with smaller changes and lots of bugcrash fixes.
Switch has also received a patch recently and we'll keep updating it to make sure it's quality matches the steam version.
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[h1]Patch Summary[/h1]
[b][list]
[*] Reworked save menu and allowed more save slots
[*] Added subtitles to in-game songs.
[*] Fixed a lot of crashes.
[/list][/b]
[h1]Changelog[/h1]
[list]
[*] New load/save menu with 5 manual and 10 auto saves, and fixed some graphics bugs there
[*] Added song subtitles
[*] Couple patches to player combat inventory, so killed characters drop ALL their items and also so it doesn't get duplicated if you win the combat and get back
[*] Added camera pan scaler so that people who are motion sick can turn it off
[*] Adjusted Itzae skill tree so the passive upgrades are visible right away
[*] Restored character HP in starting bar silently when they are re-added
[*] Now coins show correctly if you have 99+ coins
[*] Added healing loot before bog ambush so players don't get instakilled
[*] Made it so you don't have to have Atzi to dig up previously discovered gold and some other Atzi interactions
[*] Added flags to avoid accidentally skipping Holyground interaction
[*] Fixed various description inconsitencies and typos
[*] Patch so teleport works as dash on Mountain Temple
[*] Reworked Lamb logic so Zoka and Lamb are different events and trigger independently
[*] Ending Guilt threshold adjustement
[*] Nerfed Brace slightly.
[*] Nerfed mushroom spread mushrooms slightly
[*] Fixed goat mission and password box
[*] Fixed (some) infinite money exploits
[*] Fixed El Gallo fight not triggering animations
[*] Fixed line drawing cache potentially growing forever
[*] Fixed skeleton talking even if you killed him
[*] Fixed bug with fires in RC_HQ
[*] Fixed ending achievement
[*] Fixed clifftops watchtower crash
[*] Fixed El Gallo fight animations and ending explosions killing player
[*] Fixed crash in revive corpse action
[*] Fixed inv lost reference crash
[*] Fixed minecarts and fuel tanks so they can't be exploded with Explode Corpse
[*] Fixed quick_shot_dash action crash
[*] Fixed one of the temple combats not self-completing
[*] Added SetProcessDPIAware for Windows to hopefully avoid blurriness on high DPI screens
[*] Added high DPI window flag for Mac (separately handled on Windows)
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