MORDHAU is a multiplayer medieval slasher. Create your mercenary and fight in brutal battles where you will experience fast paced combat, castle sieges, cavalry charges, and more.
[b]Patch #23[/b] brings a [b]rework of Castello[/b], which has been redesigned to flow and perform better.
[img]{STEAM_CLAN_IMAGE}/34421058/458cbafecfc0da33ae36bb2d23167a576e992b8e.jpg[/img]
Toolbox users will find that they're able to place a [b]deployable spawn[/b] in Frontline and Invasion modes, which allows allies to spawn closer to the battle.
[img]{STEAM_CLAN_IMAGE}/34421058/ebd9e138a4b14dc399498dbbae1e95ab74f0aa0a.jpg[/img]
There's also the [b]shawm[/b], a brand new instrument for bards to embrace.
[img]{STEAM_CLAN_IMAGE}/34421058/ed6b7e43e696f6c7778cc9b698fc3d2fec07e98a.jpg[/img]
Some cosmetics are also included in this patch, most notably the [b]jester set[/b].
[img]{STEAM_CLAN_IMAGE}/34421058/91d2f29091d367c8724673da608a0f719fe9a293.jpg[/img]
[img]{STEAM_CLAN_IMAGE}/34421058/145e04a56f9d7fb9709d8edf99370c2ad3cce482.jpg[/img]
[img]{STEAM_CLAN_IMAGE}/34421058/e0efc1836eca0bef9e824c4275d170e9f2396080.jpg[/img]
Finally, we're enabling the [b]Halloween event to run from today until November 6th[/b]. Log in to get an [b]executioner's hood[/b] that you can keep, and a temporary [b]shame mask[/b] for the duration of the event. You might also find faces have been turned into horrific abberations, and pumpkins that appear from the unlikeliest of places.
[img]{STEAM_CLAN_IMAGE}/34421058/4bcf5e22ad07672c226ef641fa2bb61b4a9176bb.jpg[/img]
[h2]Patch #23 Changelog 28/10/2021[/h2]
[b]General[/b]
[list]
[*] Enabled Halloween event - faces now look scary and horses poop pumpkins which can be picked up
[/list]
[b]Skins[/b]
[list]
[*] Added Jester Set
[*] Added Fisherman’s Hat
[*] Added Goatskin Hat
[*] Added Wooden Maul skin
[/list]
[b]Combat[/b]
[list]
[*] Kicks can now flinch releases again
[*] Kicks no longer drain stamina on hit/parry
[*] Small parry/block adjustment to reduce backparries
[*] Toolbox can no longer build out of bounds
[*] Updated CombatTest with new WIP riposte animation rework & explosive barrel prototype
[/list]
[b]Weapons & Equipment[/b]
[list]
[*] Added new instrument: Shawm
[*] Added new toolbox building: Deployable spawn
[*] Toolbox ballista cost increased to 6
[*] Toolbox firepit cost increased to 8
[*] Toolbox walls now take increased damage
[*] Toolbox walls and spikes now take longer to auto build
[*] Toolbox no longer drops on melee hit
[*] Doors now take increased damage
[*] Firebombs now have slightly more radius & deal slightly more wood damage
[*] Longbow buffed slightly, faster draw speed (1.1 -> 1s) and slightly faster projectile speed
[*] Buffed rock basket
[*] Buffed two handed rock base damage
[/list]
[b]Maps[/b]
[list]
[*] Reworked Castello
[*] Various map optimizations and fixes
[*] Added ammo boxes to Taiga brawl maps
[*] Reduced noble area on MountainPeak Invasion
[*] Cleaned up Feitoria town area and improved the layout in some areas
[*] Mallets (next to barricades) and lances now respawn
[*] Fixed bots not moving on SKM Feitoria
[/list]
[b]Animations[/b]
[list]
[*] Added new Lute equipment emote
[*] Added new jester global emote
[*] Added new emote for throwables
[*] Fixed interact animations looking bad with 2h carryables
[/list]
[b]Horde[/b]
[list]
[*] Adjusted AI behaviour to now avoid areas other AI is in to prevent congestion
[/list]
[b]Misc[/b]
[list]
[*] Equipment now draws the same type of shadow as characters
[*] Equipment now draws indirect shadows
[*] Projectiles now bounce off a bit more when hitting characters without sticky
[*] Optimizations for toolbox buildings
[*] Adjusted Arming cap
[*] Various mesh and texture optimizations
[*] Tweaked physics assets for some equipment to better match their shape and size
[/list]
[b]Sounds[/b]
[list]
[*] Added heartbeat sound on low health
[*] Added new crossroads ambient sounds
[*] Added new sounds for door and firepit breaking
[*] Added new sounds for ballista, buildable ballista and catapult breaking
[*] Added new ambient sounds for Grad, Pit, Castello and Taiga
[*] Improved fire sound
[/list]
[b]UI[/b]
[list]
[*] Refactored and updated all sliders with additional functionality
[*] Updated analog cursor image
[*] Chat entry button now covers the whole message, making selecting it easier (to apply mutes/etc)
[/list]