MORDHAU Patch #23 & Halloween

MORDHAU

MORDHAU is a multiplayer medieval slasher. Create your mercenary and fight in brutal battles where you will experience fast paced combat, castle sieges, cavalry charges, and more.

[b]Patch #23[/b] brings a [b]rework of Castello[/b], which has been redesigned to flow and perform better. [img]{STEAM_CLAN_IMAGE}/34421058/458cbafecfc0da33ae36bb2d23167a576e992b8e.jpg[/img] Toolbox users will find that they're able to place a [b]deployable spawn[/b] in Frontline and Invasion modes, which allows allies to spawn closer to the battle. [img]{STEAM_CLAN_IMAGE}/34421058/ebd9e138a4b14dc399498dbbae1e95ab74f0aa0a.jpg[/img] There's also the [b]shawm[/b], a brand new instrument for bards to embrace. [img]{STEAM_CLAN_IMAGE}/34421058/ed6b7e43e696f6c7778cc9b698fc3d2fec07e98a.jpg[/img] Some cosmetics are also included in this patch, most notably the [b]jester set[/b]. [img]{STEAM_CLAN_IMAGE}/34421058/91d2f29091d367c8724673da608a0f719fe9a293.jpg[/img] [img]{STEAM_CLAN_IMAGE}/34421058/145e04a56f9d7fb9709d8edf99370c2ad3cce482.jpg[/img] [img]{STEAM_CLAN_IMAGE}/34421058/e0efc1836eca0bef9e824c4275d170e9f2396080.jpg[/img] Finally, we're enabling the [b]Halloween event to run from today until November 6th[/b]. Log in to get an [b]executioner's hood[/b] that you can keep, and a temporary [b]shame mask[/b] for the duration of the event. You might also find faces have been turned into horrific abberations, and pumpkins that appear from the unlikeliest of places. [img]{STEAM_CLAN_IMAGE}/34421058/4bcf5e22ad07672c226ef641fa2bb61b4a9176bb.jpg[/img] [h2]Patch #23 Changelog 28/10/2021[/h2] [b]General[/b] [list] [*] Enabled Halloween event - faces now look scary and horses poop pumpkins which can be picked up [/list] [b]Skins[/b] [list] [*] Added Jester Set [*] Added Fisherman’s Hat [*] Added Goatskin Hat [*] Added Wooden Maul skin [/list] [b]Combat[/b] [list] [*] Kicks can now flinch releases again [*] Kicks no longer drain stamina on hit/parry [*] Small parry/block adjustment to reduce backparries [*] Toolbox can no longer build out of bounds [*] Updated CombatTest with new WIP riposte animation rework & explosive barrel prototype [/list] [b]Weapons & Equipment[/b] [list] [*] Added new instrument: Shawm [*] Added new toolbox building: Deployable spawn [*] Toolbox ballista cost increased to 6 [*] Toolbox firepit cost increased to 8 [*] Toolbox walls now take increased damage [*] Toolbox walls and spikes now take longer to auto build [*] Toolbox no longer drops on melee hit [*] Doors now take increased damage [*] Firebombs now have slightly more radius & deal slightly more wood damage [*] Longbow buffed slightly, faster draw speed (1.1 -> 1s) and slightly faster projectile speed [*] Buffed rock basket [*] Buffed two handed rock base damage [/list] [b]Maps[/b] [list] [*] Reworked Castello [*] Various map optimizations and fixes [*] Added ammo boxes to Taiga brawl maps [*] Reduced noble area on MountainPeak Invasion [*] Cleaned up Feitoria town area and improved the layout in some areas [*] Mallets (next to barricades) and lances now respawn [*] Fixed bots not moving on SKM Feitoria [/list] [b]Animations[/b] [list] [*] Added new Lute equipment emote [*] Added new jester global emote [*] Added new emote for throwables [*] Fixed interact animations looking bad with 2h carryables [/list] [b]Horde[/b] [list] [*] Adjusted AI behaviour to now avoid areas other AI is in to prevent congestion [/list] [b]Misc[/b] [list] [*] Equipment now draws the same type of shadow as characters [*] Equipment now draws indirect shadows [*] Projectiles now bounce off a bit more when hitting characters without sticky [*] Optimizations for toolbox buildings [*] Adjusted Arming cap [*] Various mesh and texture optimizations [*] Tweaked physics assets for some equipment to better match their shape and size [/list] [b]Sounds[/b] [list] [*] Added heartbeat sound on low health [*] Added new crossroads ambient sounds [*] Added new sounds for door and firepit breaking [*] Added new sounds for ballista, buildable ballista and catapult breaking [*] Added new ambient sounds for Grad, Pit, Castello and Taiga [*] Improved fire sound [/list] [b]UI[/b] [list] [*] Refactored and updated all sliders with additional functionality [*] Updated analog cursor image [*] Chat entry button now covers the whole message, making selecting it easier (to apply mutes/etc) [/list]