Monthly Changelog - June 2021

Hai Epifrogians! It's probably the biggest changelog in our history! It's probably the last changelog before [b]the official demo release[/b]! Looks what's new in Epifrog swampy world. 🐸 🐸 🐸 [b]NEW:[/b] Tadpole grow mechanic has been added. [b]NEW:[/b] From now on, the Magic Pond Statue is able to take damage. [b]NEW:[/b] Build&rebuild mechanic is ready. [b]NEW:[/b] The Hero (Epifrog) can use Super Defence&Super Run commands. [b]NEW:[/b] Frogs can defend the gate while U'mans are forcing it. [b]NEW:[/b] Carnivore plants&sticky bubbles has been successfully added and implemented. [b]NEW:[/b] No action mechanic when mini-game failed. [b]NEW:[/b] Creating a Mockup Interface Magic Pond Statue [b]NEW:[/b] Special terrain modules for beta gameplay has been added. [b]NEW:[/b] Created the Interface Weaponry Mockup [b]NEW:[/b] A visual representation of frogs throwing craft items - particle system [b]NEW:[/b] Tadpole spawn mechanics has been implemented. [b]NEW:[/b] The HUD has been added as well. [b]NEW:[/b] Creation of Places and Their Representation for Alternate Buildings. [b]NEW:[/b] Creating Icon Atlas for building interfaces. [b]NEW:[/b] Implementation of Interface Statue Magic Pond Sacrifice. [b]NEW:[/b] Animations with shader and material for Small Tadpole and BigTadpole has been added to game. [b]NEW:[/b] Created Toggle Mode. 🐸 🐸 🐸 [b]NEW:[/b] Frog behavior added so now they attack U’mans when on their way back to the village [b]NEW:[/b] Frog Hunger Mechanic and Frog’s behavior while dying have been updated [b]NEW:[/b] Tutorial mechanic has been created and implemented [b]NEW:[/b] Game Over Screen has been implemented [b]NEW:[/b] Watchtower and U’mans Stone prefabs have been added [b]NEW:[/b] Sacrifice mechanic for Magic Pond Statue has been created & implemented [b]NEW:[/b] Spears have been added as a raw material to the storage [b]NEW:[/b] Hunger mechanic has been implemented [b]NEW:[/b] Each unit from now on has different sound while walking [b]NEW:[/b] Creation of a texture detection system under the units to generate appropriate sounds [b]NEW:[/b] Building’s HUD has been implemented [b]NEW:[/b] Mockup AlternateBuilding Inspector Ui has been created 🐸 🐸 🐸 [b]NEW:[/b] U’man behaviour during Frog Village attack has been implemented [b]NEW:[/b] Ui & pike crafting from now on available in Weaponry [b]NEW:[/b] Menu scale adjustment [b]NEW:[/b] Day&Night sounds adjustment [b]NEW:[/b] Gate and traps opening with a kick has been implemented [b]NEW:[/b] Material sound has been added [b]NEW:[/b] Units sounds - receiving damage have been added [b]NEW:[/b] Units sounds - dealing damage have been added [b]NEW:[/b] Ambient Sounds have been added [b]NEW:[/b] Graphic representations of constructed buildings - an icon - were created 🐸 🐸 🐸 [b]FIX:[/b] Throwing frogs out of the party when giving the order. [b]FIX:[/b] Turning on and off health bars and the problem of equipment. [b]FIX:[/b] Uman’s sometimes stay on spawn. [b]FIX:[/b] The frog returning to the village does not react. [b]FIX:[/b] Errors after restarting the game. [b]FIX:[/b] Graphic error of the Party aura at frogs. [b]FIX:[/b] Uman Brutes attack but do no Damage. [b]FIX:[/b] Errors at main menu. [b]FIX:[/b] Pop-up menu graphical error. [b]FIX:[/b] Frogs' inventory slots stack. & tons of bugs have been fixed