Hai Epifrogians!
It's probably the biggest changelog in our history!
It's probably the last changelog before [b]the official demo release[/b]!
Looks what's new in Epifrog swampy world.
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[b]NEW:[/b] Tadpole grow mechanic has been added.
[b]NEW:[/b] From now on, the Magic Pond Statue is able to take damage.
[b]NEW:[/b] Build&rebuild mechanic is ready.
[b]NEW:[/b] The Hero (Epifrog) can use Super Defence&Super Run commands.
[b]NEW:[/b] Frogs can defend the gate while U'mans are forcing it.
[b]NEW:[/b] Carnivore plants&sticky bubbles has been successfully added and implemented.
[b]NEW:[/b] No action mechanic when mini-game failed.
[b]NEW:[/b] Creating a Mockup Interface Magic Pond Statue
[b]NEW:[/b] Special terrain modules for beta gameplay has been added.
[b]NEW:[/b] Created the Interface Weaponry Mockup
[b]NEW:[/b] A visual representation of frogs throwing craft items - particle system
[b]NEW:[/b] Tadpole spawn mechanics has been implemented.
[b]NEW:[/b] The HUD has been added as well.
[b]NEW:[/b] Creation of Places and Their Representation for Alternate Buildings.
[b]NEW:[/b] Creating Icon Atlas for building interfaces.
[b]NEW:[/b] Implementation of Interface Statue Magic Pond Sacrifice.
[b]NEW:[/b] Animations with shader and material for Small Tadpole and BigTadpole has been added to game.
[b]NEW:[/b] Created Toggle Mode.
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[b]NEW:[/b] Frog behavior added so now they attack U’mans when on their way back to the village
[b]NEW:[/b] Frog Hunger Mechanic and Frog’s behavior while dying have been updated
[b]NEW:[/b] Tutorial mechanic has been created and implemented
[b]NEW:[/b] Game Over Screen has been implemented
[b]NEW:[/b] Watchtower and U’mans Stone prefabs have been added
[b]NEW:[/b] Sacrifice mechanic for Magic Pond Statue has been created & implemented
[b]NEW:[/b] Spears have been added as a raw material to the storage
[b]NEW:[/b] Hunger mechanic has been implemented
[b]NEW:[/b] Each unit from now on has different sound while walking
[b]NEW:[/b] Creation of a texture detection system under the units to generate appropriate sounds
[b]NEW:[/b] Building’s HUD has been implemented
[b]NEW:[/b] Mockup AlternateBuilding Inspector Ui has been created
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[b]NEW:[/b] U’man behaviour during Frog Village attack has been implemented
[b]NEW:[/b] Ui & pike crafting from now on available in Weaponry
[b]NEW:[/b] Menu scale adjustment
[b]NEW:[/b] Day&Night sounds adjustment
[b]NEW:[/b] Gate and traps opening with a kick has been implemented
[b]NEW:[/b] Material sound has been added
[b]NEW:[/b] Units sounds - receiving damage have been added
[b]NEW:[/b] Units sounds - dealing damage have been added
[b]NEW:[/b] Ambient Sounds have been added
[b]NEW:[/b] Graphic representations of constructed buildings - an icon - were created
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[b]FIX:[/b] Throwing frogs out of the party when giving the order.
[b]FIX:[/b] Turning on and off health bars and the problem of equipment.
[b]FIX:[/b] Uman’s sometimes stay on spawn.
[b]FIX:[/b] The frog returning to the village does not react.
[b]FIX:[/b] Errors after restarting the game.
[b]FIX:[/b] Graphic error of the Party aura at frogs.
[b]FIX:[/b] Uman Brutes attack but do no Damage.
[b]FIX:[/b] Errors at main menu.
[b]FIX:[/b] Pop-up menu graphical error.
[b]FIX:[/b] Frogs' inventory slots stack.
& tons of bugs have been fixed