Monster Path Radiance & Shadows Update

[h2]Unlockable Companions[/h2] [list] [*] Can now unlock companions and play with them from the start of the game [*] Included two new companions: Chime and Mirage[list] [*] Chime gives you one spark every time you use a dark move [*] Mirage makes all battlers immune to ALL status ailments[/list][/list] [h2]Ailments[/h2] [list] [*] Burn and Poison are now temporary ailments [*] Added 3 new ailments, Fatigue, Weakness, and Protected[list] [*] Fatigue. Fatigue does 1 damage for each turn since the monster was fatigued. Fatigue can be triggered by moves, but also happens naturally after 5 rounds of battle. [*] Weakness. Lowers battler attack by 1 stage per turn [*] Protect. Raises battler defense by 1 stage per turn[/list][/list] [h2]Types[/h2][list] [*] Add two new types: Light and Dark types[list] [*] Light type is super effective against: dark [*] Light type is not very effective against: light [*] Dark type is super effective against: fire, grass, water [*] Dark type is not very effective against: dark, light[/list] [*] Rebalanced existing monsters and adjusted their typing [*] Added new light type monster: Mirage[list] [*] Mirage heals negative status ailments, replacing them with cure, and then is used up.[/list] [*] Added new dark type monster: Chime[list] [*] Chime gives 3 sparks when using a dark type move, and then is used up.[/list][/list] [h2]Moves[/h2][list] [*] Sparking a move now completely changes its behavior compared to the previous behavior of doubling power [*] Introduced new moves that can generate sparks [*] Added several new moves including moves taking advantage of new ailments (see ailment section) [*] Did a comprehensive balance pass on all moves[/list] [h2]Quality of Life [/h2][list] [*] Added option to remove screenshake [*] Removed the need to click twice when selecting an attack [*] Added a note explaining how potions work in the shop[/list] [h2]Improvements[/h2][list] [*] Improved performance on lower end machines [*] Incrementally improved art and sound, including many UI elements [*] Redid main menu [*] Improved voice acting quality [*] Added new names to credits (Thank you all contributors!)[/list] [h2]Balance[/h2][list] [*] Changed flying squirrel power to be: 10% increased healing per squirrel (Used to be heal status ailments and then fly away) [*] Buffed Lenard the Lion to give 5 power per turn (up from 3) [*] Lowered spawn rate of bluezaros[/list] [h2]Glitches[/h2][list] [*] Fixed lighting in the last room [*] Gargoyles now activate at the correct life threshold [*] Fixed FMOD logo [*] Removed feedback button in final rooms [*] Fixed a glitch where some power ups were not stacking correctly[/list] Thanks again for everyone who has supported us so far! We look forward to your continued feedback as we look forward to the next major release of Monster Path!