[h2]Unlockable Companions[/h2]
[list]
[*] Can now unlock companions and play with them from the start of the game
[*] Included two new companions: Chime and Mirage[list]
[*] Chime gives you one spark every time you use a dark move
[*] Mirage makes all battlers immune to ALL status ailments[/list][/list]
[h2]Ailments[/h2] [list]
[*] Burn and Poison are now temporary ailments
[*] Added 3 new ailments, Fatigue, Weakness, and Protected[list]
[*] Fatigue. Fatigue does 1 damage for each turn since the monster was fatigued. Fatigue can be triggered by moves, but also happens naturally after 5 rounds of battle.
[*] Weakness. Lowers battler attack by 1 stage per turn
[*] Protect. Raises battler defense by 1 stage per turn[/list][/list]
[h2]Types[/h2][list]
[*] Add two new types: Light and Dark types[list]
[*] Light type is super effective against: dark
[*] Light type is not very effective against: light
[*] Dark type is super effective against: fire, grass, water
[*] Dark type is not very effective against: dark, light[/list]
[*] Rebalanced existing monsters and adjusted their typing
[*] Added new light type monster: Mirage[list]
[*] Mirage heals negative status ailments, replacing them with cure, and then is used up.[/list]
[*] Added new dark type monster: Chime[list]
[*] Chime gives 3 sparks when using a dark type move, and then is used up.[/list][/list]
[h2]Moves[/h2][list]
[*] Sparking a move now completely changes its behavior compared to the previous behavior of doubling power
[*] Introduced new moves that can generate sparks
[*] Added several new moves including moves taking advantage of new ailments (see ailment section)
[*] Did a comprehensive balance pass on all moves[/list]
[h2]Quality of Life
[/h2][list]
[*] Added option to remove screenshake
[*] Removed the need to click twice when selecting an attack
[*] Added a note explaining how potions work in the shop[/list]
[h2]Improvements[/h2][list]
[*] Improved performance on lower end machines
[*] Incrementally improved art and sound, including many UI elements
[*] Redid main menu
[*] Improved voice acting quality
[*] Added new names to credits (Thank you all contributors!)[/list]
[h2]Balance[/h2][list]
[*] Changed flying squirrel power to be: 10% increased healing per squirrel (Used to be heal status ailments and then fly away)
[*] Buffed Lenard the Lion to give 5 power per turn (up from 3)
[*] Lowered spawn rate of bluezaros[/list]
[h2]Glitches[/h2][list]
[*] Fixed lighting in the last room
[*] Gargoyles now activate at the correct life threshold
[*] Fixed FMOD logo
[*] Removed feedback button in final rooms
[*] Fixed a glitch where some power ups were not stacking correctly[/list]
Thanks again for everyone who has supported us so far! We look forward to your continued feedback as we look forward to the next major release of Monster Path!