Modding support final update on beta branch

beta V1.0.3 (Feb 23, 2023) Modding / third party content is now supported for most features of the game on the beta branch. Modding is NOT available for: - Landmark definitions, as the trail is hardcoded as Unity tilemaps. Adding in new landmarks does not make sense. - NPCs. Support for NPCs will likely be added later if there is demand--NPCs only serve to deliver lore and have no ingame effects. - Censored variants of graphics for when censored mode is on with Graphics+Text. Probably coming later. When at least one mod is detected, a small blue "mods" button will appear at the top-right of the title screen when the game first launches. You can click on that button to open up and view a list of mod directories that have been discovered. At the bottom, there is a "Validate" button that will do some basic data validation, doing things like checking to make sure various ids match up. We recommend you click Validate for feedback before distributing, or when you've just added in new mods. Validation may take several seconds to perform. When starting a new game, or when loading a save game file, Exile 2023 will automatically iterate through the mods folder and add their contents into memory. Be aware that all encounters are pre-rolled when a game begins and are stored in a list in the save file. This means that new encounters added mid-run will never trigger naturally (but can be triggered from the dev "Encounter List" panel when the requirements are met. Removing mods mid-game has a high chance of breaking a save game file. Doing so is not recommended. If any save game files are important to you, it is safest to back up them before installing mods. NOTE: The mods folder has officially moved out of StreamingAssets! By default the mod folder will now appear in AppData\LocalLow\Blue Fairy Media LLC\The Exile of Aphrodisia (2023) . The game will automatically create this folder if it is missing. If you run into problems modding, have general questions, or want to download our sample/template mod, the best way to reach us is on our Discord server: [url=https://discord.gg/ZwKH4Vt]https://discord.gg/ZwKH4Vt[/url] We are aiming to push mod support into the main branch tomorrow, February 24, to allow us more time to perform testing and enhance validation.