Mistworld Demo Update Notes

[p]Hello, this is Project Mist.[/p][p][/p][p]Thank you to everyone who has played the Mistworld demo.[/p][p]This update includes multiple improvements and stability fixes, and compared to the early demo version released in early 2025, the overall quality has been significantly enhanced.[/p][p][/p][hr][/hr][p][/p][h2][b]Demo Update Details[/b][/h2][p][/p][h3][b]1) Character Setup Improvements[/b][/h3][list][*][p]Simplified class setup UI and text[/p][/*][*][p]Reorganized class descriptions and regional background information[/p][/*][/list][p][/p][h3][b]2) Combat System Improvements[/b][/h3][list][*][p]Changed command input system Previous: Input all 4 party actions at once Now: Input and process actions per character, one by one[/p][/*][*][p]Added turn order display[/p][/*][*][p]Improved overall combat tempo[/p][/*][*][p]Redesigned battle calculation structure (multiplicative → additive)[/p][/*][*][p]Removed the Defense stat[/p][/*][*][p]Removed enemy resistances → enemies now only have unique weaknesses[/p][/*][*][p]Reworked all class skill sets for balance and clarity[/p][/*][*][p]Added estimated damage preview when selecting skills[/p][/*][/list][p][/p][h3][b]3) Story and Event Direction Updates[/b][/h3][list][*][p]Adjusted several prologue cutscene sequences[/p][/*][*][p]Expanded prologue map areas[/p][/*][*][p]Improved cutscene transitions and movement flow[/p][/*][*][p]Fixed repeated triggers and timing issues[/p][/*][/list][p][/p][h3][b]4) Bug Fixes and Optimization[/b][/h3][list][*][p]Fixed several terrain collision issues[/p][/*][*][p]Reduced frame drops during certain map transitions[/p][/*][*][p]Corrected typos and missing text[/p][/*][*][p]Applied additional stability fixes[/p][/*][/list]