Imagine if the original Zelda game was set in a science-fiction galaxy. Explore this open-world, action RPG with roguelike and metroidvania elements. Mighty bosses lurk deep within procedurally-generated dungeons. Wield, vanquish, unearth, collect, craft, progress, trip, adventure.
[img]https://steamuserimages-a.akamaihd.net/ugc/869618689526872286/45F77790A9E73D892704A5C1E5C4ED997EE74CB9/[/img]
This minor update is full of slight improvements, bug fixes and other stuff that helps to prepare for an upcoming major update. The major update that is coming soon will feature a charged sword attack ability, a sword parry ability, shirt armor, a new boss and more.
With this update you can maintain your blink momentum after transitioning to a new area. Also the Top Hat bounces more accurately, which really helps for combat in close quarters. Roq also is smart enough to keep his sword unsheathed across some transitions to add a little more speed to runs.
Here's a list of what else is new, improved and fixed in the latest version:
-=: Version 1.0.3 :=-
[NEW] Roq can keep his sword unsheathed while celebrating a new item
[NEW] After using stairs, Roq will unsheath the Nanosword automatically if it was previously unsheathed
[+++] The Top Hat bounces more accurately, allowing more precise combat in cramped quarters
[+++] Roq is only damaged by his own bombs if standing too close to them
[+++] Blink combo momentum is able to be kept through the transition to a new area
[+++] The art for all dead enemies has less contrast to keep the screen from getting busy
[+++] Blood and burn marks fade out completely after awhile to keep the screen from getting too crowded
[+++] There are less hopping insects on the overworld to make the art less busy
[+++] The map colors have been adjusted for a little more contrast
[+++] The Survivor achievement now triggers the instant a boss dies so that it is obtained more often
[+++] The Wizard achievement is double-checked whenever viewing the Achievements menu
[+++] The DroidBat is no longer able to fly off the edge of the current area very far
[+++] Expanded the hit box of Zurrubs (burrowing overworld enemy) to be more accurate
[+++] Refined the mixing and mastering of the theme song
[FIX] Fixed a startup crash on Linux due to missing libcurl-gnutls
[FIX] Fixed a situation where controllers would not be recognized
[FIX] Fixed Jib getting stuck looking to the left or right forever
[FIX] Fixed not being able to re-enter the first swordless dungeon after completing it or teleporting away
[FIX] Fixed battle zoom hiding the action on the east and west edges of the current area
[FIX] Fixed a situation where swinging the sword during a Tower boss battle would trigger the elevator
[FIX] Fixed a one-frame glitch in Roq's artwork walking downstairs
[FIX] Fixed a visual glitch in Roq's artwork for picking up the sword
[FIX] Fixed leaderboard entries sometimes being in the wrong ranking order
[FIX] Fixed glitch in cave door light animation on Windows
That's all for now,
Nathanael