Get ready to put a sizable dent in the profits of megacorporations in Deadlink, a guns-blazing cyberpunk FPS with roguelite elements. Your mission is to conduct covert ops while piloting a humanoid combat shell. And no, "covert" doesn’t mean "quiet."
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Good morning, Agents!
We are pleased to announce that Maria has successfully uploaded all the missing localization data into the simulation. In the meantime, Rumiko is working diligently to fine-tune the Deadlink protocol, addressing life-threatening bugs and enhancing your overall gaming experience.
[h2]🌻 Ukrainian Localization[/h2]
Thanks to the Vsevolod «Damglador» Stopchanskyi, Ukrainian players can now enjoy Deadlink in their own language, [i]Дуже добре![/i]
[h2]Changes[/h2]
[list]
[*] Added all of the missing localization to the game
[*] Fixed gamepad issues in the HUB and the loadout selection screen
[*] Fixed issues related to incorrect resource refund rates when using Reset in Deadlink Upgrades
[*] Fixed the starting vendor machine inventory after HUB upgrades reset
[*] Included the missing music tracks in the Endless Mode
[*] Fixed the inaccurate information about wave numbers in the Endless Mode summary screen
[*] The Weirding Waypoint now functions as described, with its active state persisting after a single punch
[*] Aligned the Culling Radius description with the implant's behavior
[*] Fixed the CBRN Pack fire-rate calculation
[*] Fixed issues involving overlapping UI windows during Endless Mode
[*] Resynchronized some of the heavy weapons inspect animations with their respective sounds
[*] Fixed availability of Intel XeSS
[*] Multiple UI layout fixes
[/list]